Hekili Priority Helper

Hekili Priority Helper

44M Downloads

Windwalker gets stuck

chiraino opened this issue ยท 1 comments

commented

Before You Begin

  • I confirm that I have downloaded the latest version of the addon.
  • I am not playing on a private server.
  • I checked for an existing, open ticket for this issue and was not able to find one.
  • I edited the title of this issue (above) so that it describes the issue I am reporting.
  • I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).

WoW Version

Retail (Dragonflight)

Describe the Issue

Sometimes Windwalker craps out and waits a long time despite energy/chi available

How to Reproduce

Just going through the single target list.

Talent Loadout

B0QAdeydY63Y4XKaboK13uRRQAAAAAAAAQSkkElISEAAAAgIRgAkkQaokkQSikDkkkEAAAA

Snapshot

https://pastebin.com/EckGcEYK

Raidbots Sim Report (Link)

No response

Additional Information

No response

Contact Information

No response

commented

This looks as though it's working as intended, given you've disabled Expel Harm and Flying Serpent Kick.

Blackout Kick was excluded because it would break Hit Combo.
  1. blackout_kick ( st_cleave - 19 )
    The action (blackout_kick) is unusable at (0.00 + 0.00) because would break hit_combo.
Crackling Jade Lightning was ruled out.
  • this entry's criteria FAILS: buff.the_emperors_capacitor.stack[0.00] > 19 & energy.time_to_max[2.98] > execute_time[1.00] - 1 & cooldown.rising_sun_kick.remains[2.19] > execute_time[1.00] | buff.the_emperors_capacitor.stack[0.00] > 14 & ( cooldown.serenity.remains[0.00] < 5 & talent.serenity.enabled[false] | cooldown.weapons_of_order.remains[120.00] < 5 & action.weapons_of_order.known[false] | fight_remains[68.74] < 5 )
Tiger's Palm was ruled out three times since it would overcap resources.

fallthru 2:

  • this entry's criteria FAILS: combo_strike[true] & buff.bonedust_brew.up[false] & chi.max[6.00] - chi.current[6.00] >= ( 2 + buff.power_strikes.up[false] )

fallthru 6:

  • this entry's criteria FAILS: combo_strike[true] & chi.max[6.00] - chi.current[6.00] >= ( 2 + buff.power_strikes.up[false] ) & buff.storm_earth_and_fire.down[false]

fallthru 8:

  • this entry's criteria FAILS: combo_strike[true] & chi.max[6.00] - chi.current[6.00] >= ( 2 + buff.power_strikes.up[false] )
Spinning Crane Kick could've been recommended if you had Chi Energy.
  • this entry's criteria FAILS: combo_strike[true] & buff.chi_energy.stack[0.00] > 30 - 5 * active_enemies[1.00] & buff.storm_earth_and_fire.down[false] & ( cooldown.rising_sun_kick.remains[2.19] > 2 & cooldown.fists_of_fury.remains[4.05] > 2 | cooldown.rising_sun_kick.remains[2.19] < 3 & cooldown.fists_of_fury.remains[4.05] > 3 & chi.current[6.00] > 3 | cooldown.rising_sun_kick.remains[2.19] > 3 & cooldown.fists_of_fury.remains[4.05] < 3 & chi.current[6.00] > 4 | chi.max[6.00] - chi.current[6.00] <= 1 & energy.time_to_max[2.98] < 2 ) | buff.chi_energy.stack[0.00] > 10 & fight_remains[68.74] < 7
Flying Serpent Kick is disabled.
  1. flying_serpent_kick ( fallthru - 10 ) - ability disabled ( preference )

That leaves the Rising Sun Kick entry that was ready in 2.19 seconds.