Outlaw finisher rule
Sedveth opened this issue ยท 5 comments
Before You Begin
- I confirm that I have downloaded the latest version of the addon.
- I am not playing on a private server.
- I checked for an existing, open ticket for this issue and was not able to find one.
- I edited the title of this issue (above) so that it describes the issue I am reporting.
- I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).
WoW Version
Retail (Dragonflight)
Describe the Issue
Hekili try to send a finisher at -1 from max when it's not at max Opportunity stacks.
How to Reproduce
- Enter game as Outlaw.
- Start a rotation till you get to a condition: without Broadside and 3 stacks of Opportunity and 6 Combo Point, Hekili will send a finisher instead of building CP to max. (or with Broadside and 3 stacks of Oppportinity and at 5 Combo Point, Hekili will send a finisher instead of building CP to -1 from max).
Talent Loadout
BQQAOB/7AZ//CwQOf4fPMswHVDAAgERSAkkEJSSCkEJRikkkkECAAAAAAQkkoJlkASQAAAA
Snapshot
Raidbots Sim Report (Link)
No response
Additional Information
No response
Contact Information
No response
Please provide a sim of your character for comparison.
I will provide later when I'm home, thank you.
Here is the faqs in Ravenholdt Discord.
Outlaw has a fast paced rotation that is constantly reacting to buffs and procs. The spec doesn't burst but makes up for it in consistent output. Should be thought as a chaining priority list:
- Cooldowns, according to the priorities below.
- Finishers, if you meet the finisher rule, which is:
- Finish at max combo points normally.
- Finish at -1 from max if Broadside is active.
- Finish at -1 from max if you are at max Opportunity stacks.
- Finish at -1 from max if you are playing Seal Fate and Ruthless Precision is active.
Here is the relevant portion of the sim profile they've built:
# Finish at max possible CP without overflowing bonus combo points, unless for BtE which always should be 5+ CP
actions+=/variable,name=finish_condition,value=combo_points>=cp_max_spend-buff.broadside.up-(buff.opportunity.up&(talent.quick_draw|talent.fan_the_hammer))|effective_combo_points>=cp_max_spend
# Always attempt to use BtE at 5+ CP, regardless of CP gen waste
actions+=/variable,name=finish_condition,op=reset,if=cooldown.between_the_eyes.ready&effective_combo_points<5
Here is the relevant portion of the sim profile they've built:
# Finish at max possible CP without overflowing bonus combo points, unless for BtE which always should be 5+ CP actions+=/variable,name=finish_condition,value=combo_points>=cp_max_spend-buff.broadside.up-(buff.opportunity.up&(talent.quick_draw|talent.fan_the_hammer))|effective_combo_points>=cp_max_spend # Always attempt to use BtE at 5+ CP, regardless of CP gen waste actions+=/variable,name=finish_condition,op=reset,if=cooldown.between_the_eyes.ready&effective_combo_points<5
Thank you again, I just asked the guy who wrote faqs, he said it's pretty the same dps so it doesn't matter. You can close it :)