Demon hunter: movement spells recommended when rooted
Hemario opened this issue ยท 1 comments
Before You Begin
- I confirm that I have downloaded the latest version of the addon.
- I am not playing on a private server.
- I checked for an existing, open ticket for this request and was not able to find one.
- I edited the title of this feature request (above) so that it describes the issue I am reporting.
WoW Version
Retail (Dragonflight)
Feature Request
For vengeance and havoc, spells that are movement abilities (vengeful retreat, fel rush, felblade, the hunt, infernal strike) cannot be used when the character is rooted in place. When that happens, no other ability is being recommended.
I checked the code a little bit. Seems like we could use a usable
statement as it is specified for Gladiator's medallion.
https://github.com/Hekili/hekili/blob/dragonflight/Classes.lua#L4480
Even though debuff.loss_of_control.up
takes all loss of control into account (stunned, feared, ...) and not only rooted, it doesn't really matter as you can't really use any movement abilities any when you don't have control.
Additionally, a new debuff called debuff.rooted.up
could be created, that only checks whether the locType == "ROOT"
.
Additional Information
No response
Contact Information
Hemario#4869