Hekili Priority Helper

Hekili Priority Helper

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[REC] Hunter MM - Trueshot is not being recommended when it should

Williamn88 opened this issue ยท 3 comments

commented

Before You Begin

  • I confirm that I have downloaded the latest version of the addon.
  • I am not playing on a private server.
  • I checked for an existing, open ticket for this issue and was not able to find one.
  • I edited the title of this issue (above) so that it describes the issue I am reporting.
  • I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).

Describe the Issue

Trueshot stops being recommended. Works at first or with a fresh reload but seems to get out of sync. Would guess its something with the variable.trueshot_ready and the windrunners talents maybe getting it out of sync/wonky. But not sure.
In the snapshot I send the trueshot CD was ready.

How to Reproduce

Play MM
Do some fighting
At some point it will not recommend trueshot anymore even if the CD is up and there is not a trueshot proc running already

Snapshot (Link)

https://pastebin.com/fLDCadGF

Raidbots Sim Report (Link)

No response

Additional Information

No response

Contact Information

No response

commented

Here is me just standing around in the open world after a fight with all CDs ready snapshot where trueshot is still reported as not ready
https://pastebin.com/ukGfKK7v

In the ST condition for trueshot (entry 13) it says variable.trueshot_ready = false.
This is how the variable.trueshot_ready conditions look
image

commented

Sorry about the updates. But was looking into it a bit as well. It seems like its bullseye that is causing it.
Its not really a bug from what I can see. It just calculates the time to live and and saves the trueshot for the end when its at max bullseye stacks which might be a bit clunky in open world/fighting rares with other people where the time to live can be hard to calculate I guess.

commented

In general, any "use at end of fight" logic for cooldowns is applied to bossfights (boss = true) only. You could remove the boss& from the priority if you wanted and trueshot_ready would be true any time a fight is expected to end in 25 seconds.

If you edit the default priority, though, there's no guarantee that I won't overwrite it the next day.