BM Opener is incorrect with AoE talents
syrifgit opened this issue ยท 10 comments
Before You Begin
- I confirm that I have downloaded the latest version of the addon.
- I am not playing on a private server.
- I checked for an existing, open ticket for this issue and was not able to find one.
- I edited the title of this issue (above) so that it describes the issue I am reporting.
- I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).
Describe the Issue
ST talent opener recommends barb-barb-call
AoE opener recommends Call
They ought to be the same as per the class guides, this is new behaviour since I played last night.
How to Reproduce
Take AoE talents and pull a single target encounter (M+ boss, raid boss, dummy, etc).
Snapshot (Link)
Raidbots Sim Report (Link)
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Additional Information
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Contact Information
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@syrifgit Is this ticket still an issue?
Yes. Removing the Scent of Blood talent condition from barb shot fixes it. Once you remove that, it recommends double barb shot opener for every talent build as per the class guide, confirmed by Azortharion on the hunter discord below. He basically said the sim is wrong.
Syrif
OP
โ 12/04/2023 10:41 AM
Seems like the sim has somewhat recently changed to not recommend double barb opener on a single target when you're in AoE talents (Such as an m+ boss or a raid boss where you're assigned to be paddy-mcpad).
https://www.raidbots.com/simbot/report/kS4ECnigSPEQgpybPxUbBf
But the guides still say double barb opener for AoE talents. What is the correct behaviour?
Azortharion โ 12/04/2023 12:43 PM
The correct behaviour is that of the guide.
Looks like you only did it in the cleave priority, but it should be the same logic in the ST priority as well. You still want to open up with 2 barbs even with AoE talents on ST (like a dungeon boss).
Have the same problem with aoe.not flashing at all. it's not fixed yet
I don't know what flashing has to do with anything.
I've applied the same fix to single-target (commit is mislabeled, but the Scent of Blood check is gone).
This appears to be broken again across all builds.
Sims still showing double barb with the same talents. Looks like the scent of blood condition is back?
https://www.raidbots.com/simbot/report/qaRAgFk7WAM6KhrifDSn7W
@syrifgit This is what I fixed by removing checks for Scent of Blood, no?