[REC] Pre-combat actions for outlaw sometimes causing wrong recommendations
fzarr opened this issue ยท 3 comments
Before You Begin
- I confirm that I have downloaded the latest version of the addon.
- I am not playing on a private server.
- I checked for an existing, open ticket for this issue and was not able to find one.
- I edited the title of this issue (above) so that it describes the issue I am reporting.
- I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).
Describe the Issue
Outlaw rogue has some piano actions baked in it's pre-combat list. This works fine for raid encounters, but in mythic+ the state can vary outside of ideal conditions (e.g. due to stuff being on cooldown after combat drops).
I've attached a snapshot of one such case where I am out of combat and unstealthed in a key but adrenaline rush is on cooldown. The addon is still recommending the baked list of pre-combat actions (without adr), however recommendation #4 of slice and dice is not possible due to having no combo points and actions 1-3 not generating them.
I think the addon may need some additional logic in order to protect against some scenarios that can arise in m+. I have also sometimes seen roll the bones being (incorrectly) recommended sometimes for a short time after combat drops but i haven't managed to take a snapshot of that yet.
How to Reproduce
- Be me in a m+ key with adrenaline rush off cooldown and 0 cp
- SnD can be recommended without it being possible.
Snapshot (Link)
Raidbots Sim Report (Link)
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Additional Information
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Contact Information
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You have Deft Maneuvers talented; Blade Flurry generates a combo point (assuming you have at least one enemy around, which the addon does).
Do you mean the addon always assumes one enemy is always in range, or in the snapshot it shows there is a target?