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Augmentation evoker APL update

labudjipjev opened this issue ยท 1 comments

commented

Before You Begin

  • I confirm that I have downloaded the latest version of the addon.
  • I am not playing on a private server.
  • I checked for an existing, open ticket for this issue and was not able to find one.
  • I edited the title of this issue (above) so that it describes the issue I am reporting.
  • I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).

Describe the Issue

Since the last addon update aug evoker apl got some updates.

# Default consumables
potion=elemental_potion_of_ultimate_power_3
flask=iced_phial_of_corrupting_rage_3
food=fated_fortune_cookie
augmentation=draconic_augment_rune
temporary_enchant=main_hand:hissing_rune_3

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/food
actions.precombat+=/augmentation
actions.precombat+=/snapshot_stats
actions.precombat+=/variable,name=spam_heal,default=1,op=reset
actions.precombat+=/variable,name=minimum_opener_delay,op=reset,default=0
actions.precombat+=/variable,name=opener_delay,value=variable.minimum_opener_delay,if=!talent.interwoven_threads
actions.precombat+=/variable,name=opener_delay,value=variable.minimum_opener_delay+variable.opener_delay,if=talent.interwoven_threads
actions.precombat+=/variable,name=opener_cds_detected,op=reset,default=0
actions.precombat+=/variable,name=trinket_1_exclude,value=trinket.1.is.ruby_whelp_shell|trinket.1.is.whispering_incarnate_icon
actions.precombat+=/variable,name=trinket_2_exclude,value=trinket.2.is.ruby_whelp_shell|trinket.2.is.whispering_incarnate_icon
# Nymues is complicated, Manual Handle
actions.precombat+=/variable,name=trinket_1_manual,value=trinket.1.is.nymues_unraveling_spindle
actions.precombat+=/variable,name=trinket_2_manual,value=trinket.2.is.nymues_unraveling_spindle
actions.precombat+=/variable,name=trinket_1_ogcd_cast,value=trinket.1.is.beacon_to_the_beyond|trinket.1.is.belorrelos_the_suncaller
actions.precombat+=/variable,name=trinket_2_ogcd_cast,value=trinket.2.is.beacon_to_the_beyond|trinket.2.is.belorrelos_the_suncaller
actions.precombat+=/variable,name=trinket_1_buffs,value=trinket.1.has_use_buff|(trinket.1.has_buff.intellect|trinket.1.has_buff.mastery|trinket.1.has_buff.versatility|trinket.1.has_buff.haste|trinket.1.has_buff.crit)&!variable.trinket_1_exclude
actions.precombat+=/variable,name=trinket_2_buffs,value=trinket.2.has_use_buff|(trinket.2.has_buff.intellect|trinket.2.has_buff.mastery|trinket.2.has_buff.versatility|trinket.2.has_buff.haste|trinket.2.has_buff.crit)&!variable.trinket_2_exclude
actions.precombat+=/variable,name=trinket_1_sync,op=setif,value=1,value_else=0.5,condition=variable.trinket_1_buffs&(trinket.1.cooldown.duration%%120=0)
actions.precombat+=/variable,name=trinket_2_sync,op=setif,value=1,value_else=0.5,condition=variable.trinket_2_buffs&(trinket.2.cooldown.duration%%120=0)
actions.precombat+=/variable,name=trinket_priority,op=setif,value=2,value_else=1,condition=!variable.trinket_1_buffs&variable.trinket_2_buffs&(trinket.2.has_cooldown&!variable.trinket_2_exclude|!trinket.1.has_cooldown)|variable.trinket_2_buffs&((trinket.2.cooldown.duration%trinket.2.proc.any_dps.duration)*(0.5+trinket.2.has_buff.intellect*3+trinket.2.has_buff.mastery)*(variable.trinket_2_sync))>((trinket.1.cooldown.duration%trinket.1.proc.any_dps.duration)*(0.5+trinket.1.has_buff.intellect*3+trinket.1.has_buff.mastery)*(variable.trinket_1_sync)*(1+((trinket.1.ilvl-trinket.2.ilvl)%100)))
actions.precombat+=/variable,name=damage_trinket_priority,op=setif,value=2,value_else=1,condition=!variable.trinket_1_buffs&!variable.trinket_2_buffs&trinket.2.ilvl>=trinket.1.ilvl
# Double on use - Priotize Intellect on use trinkets over Nymues, force overwriting the normal logic to guarantee it is correct.
actions.precombat+=/variable,name=trinket_priority,op=setif,value=2,value_else=1,condition=trinket.1.is.nymues_unraveling_spindle&trinket.2.has_buff.intellect|trinket.2.is.nymues_unraveling_spindle&!trinket.1.has_buff.intellect,if=(trinket.1.is.nymues_unraveling_spindle|trinket.2.is.nymues_unraveling_spindle)&(variable.trinket_1_buffs&variable.trinket_2_buffs)
actions.precombat+=/blistering_scales,target_if=target.role.tank
actions.precombat+=/living_flame

# Executed every time the actor is available.
actions=variable,name=temp_wound,value=debuff.temporal_wound.remains,target_if=max:debuff.temporal_wound.remains
actions+=/prescience,target_if=min:debuff.prescience.remains+1000*(target=self&active_allies>2)+1000*target.spec.augmentation,if=(full_recharge_time<=gcd.max*3|cooldown.ebon_might.remains<=gcd.max*3&(buff.ebon_might_self.remains-gcd.max*3)<=buff.ebon_might_self.duration*0.4|variable.temp_wound>=(gcd.max+action.eruption.cast_time)|fight_remains<=30)&(buff.trembling_earth.stack+evoker.prescience_buffs)<=(5+(full_recharge_time<=gcd.max*3))
actions+=/call_action_list,name=ebon_logic,if=(buff.ebon_might_self.remains-cast_time)<=buff.ebon_might_self.duration*0.4&(active_enemies>0|raid_event.adds.in<=3)&(evoker.prescience_buffs>=2&time<=10|evoker.prescience_buffs>=3|fight_style.dungeonroute|fight_style.dungeonslice|buff.ebon_might_self.remains>=action.ebon_might.cast_time|active_allies<=2)
actions+=/run_action_list,name=opener_filler,if=variable.opener_delay>0&!fight_style.dungeonroute
actions+=/potion,if=debuff.temporal_wound.up&buff.ebon_might_self.up
actions+=/call_action_list,name=items
actions+=/deep_breath
actions+=/call_action_list,name=fb,if=cooldown.time_skip.up&talent.time_skip&!talent.interwoven_threads
actions+=/upheaval,target_if=target.time_to_die>duration+0.2,empower_to=1,if=buff.ebon_might_self.remains>duration&cooldown.time_skip.up&talent.time_skip&!talent.interwoven_threads
actions+=/breath_of_eons,if=((cooldown.ebon_might.remains<=4|buff.ebon_might_self.up)&target.time_to_die>15&raid_event.adds.in>15&(!equipped.nymues_unraveling_spindle|trinket.nymues_unraveling_spindle.cooldown.remains>=10|fight_remains<30|trinket.1.is.nymues_unraveling_spindle&variable.trinket_priority=2|trinket.2.is.nymues_unraveling_spindle&variable.trinket_priority=1)|fight_remains<30)&!fight_style.dungeonroute,line_cd=117
actions+=/breath_of_eons,if=evoker.allied_cds_up>0&((cooldown.ebon_might.remains<=4|buff.ebon_might_self.up)&target.time_to_die>15&(!equipped.nymues_unraveling_spindle|trinket.nymues_unraveling_spindle.cooldown.remains>=10|fight_remains<30|trinket.1.is.nymues_unraveling_spindle&variable.trinket_priority=2|trinket.2.is.nymues_unraveling_spindle&variable.trinket_priority=1)|fight_remains<30)&fight_style.dungeonroute
actions+=/living_flame,if=buff.leaping_flames.up&cooldown.fire_breath.up&fight_style.dungeonroute
actions+=/living_flame,if=cooldown.breath_of_eons.up&evoker.allied_cds_up=0&target.time_to_die>15&fight_style.dungeonroute
actions+=/call_action_list,name=fb,if=(raid_event.adds.remains>13|raid_event.adds.in>20|evoker.allied_cds_up>0|!raid_event.adds.exists)
actions+=/upheaval,target_if=target.time_to_die>duration+0.2,empower_to=1,if=buff.ebon_might_self.remains>duration&(raid_event.adds.remains>13|!raid_event.adds.exists|raid_event.adds.in>20)
actions+=/time_skip,if=(cooldown.fire_breath.remains+cooldown.upheaval.remains+cooldown.prescience.full_recharge_time)>=35
actions+=/emerald_blossom,if=talent.dream_of_spring&buff.essence_burst.up&(variable.spam_heal=2|variable.spam_heal=1&!buff.ancient_flame.up)&(buff.ebon_might_self.up|essence.deficit=0|buff.essence_burst.stack=buff.essence_burst.max_stack&cooldown.ebon_might.remains>4)
actions+=/eruption,if=buff.ebon_might_self.remains>execute_time|essence.deficit=0|buff.essence_burst.stack=buff.essence_burst.max_stack&cooldown.ebon_might.remains>4
actions+=/blistering_scales,target_if=target.role.tank,if=!evoker.scales_up&buff.ebon_might_self.down
actions+=/emerald_blossom,if=!buff.ebon_might_self.up&talent.ancient_flame&talent.scarlet_adaptation&!talent.dream_of_spring&!buff.ancient_flame.up&active_enemies=1
actions+=/verdant_embrace,if=!buff.ebon_might_self.up&talent.ancient_flame&talent.scarlet_adaptation&!buff.ancient_flame.up&(!talent.dream_of_spring|mana>=200000)&active_enemies=1
actions+=/run_action_list,name=filler

actions.ebon_logic=ebon_might

actions.fb=tip_the_scales,if=cooldown.fire_breath.ready&buff.ebon_might_self.up
actions.fb+=/fire_breath,empower_to=1,target_if=target.time_to_die>16,if=buff.ebon_might_self.remains>duration&equipped.neltharions_call_to_chaos
actions.fb+=/fire_breath,empower_to=2,target_if=target.time_to_die>12,if=buff.ebon_might_self.remains>duration&equipped.neltharions_call_to_chaos
actions.fb+=/fire_breath,empower_to=3,target_if=target.time_to_die>8,if=buff.ebon_might_self.remains>duration&equipped.neltharions_call_to_chaos
actions.fb+=/fire_breath,empower_to=4,target_if=target.time_to_die>4,if=talent.font_of_magic&(buff.ebon_might_self.remains>duration|buff.tip_the_scales.up)
actions.fb+=/fire_breath,empower_to=3,target_if=target.time_to_die>8,if=(buff.ebon_might_self.remains>duration|buff.tip_the_scales.up)&!equipped.neltharions_call_to_chaos
actions.fb+=/fire_breath,empower_to=2,target_if=target.time_to_die>12,if=buff.ebon_might_self.remains>duration&!equipped.neltharions_call_to_chaos
actions.fb+=/fire_breath,empower_to=1,target_if=target.time_to_die>16,if=buff.ebon_might_self.remains>duration&!equipped.neltharions_call_to_chaos

actions.filler=living_flame,if=(buff.ancient_flame.up|mana>=200000|!talent.dream_of_spring|variable.spam_heal=0)&(active_enemies=1|talent.pupil_of_alexstrasza)
actions.filler+=/azure_strike

actions.items=use_item,name=nymues_unraveling_spindle,if=cooldown.breath_of_eons.remains<=3&(trinket.1.is.nymues_unraveling_spindle&variable.trinket_priority=1|trinket.2.is.nymues_unraveling_spindle&variable.trinket_priority=2)|(cooldown.fire_breath.remains<=4|cooldown.upheaval.remains<=4)&cooldown.breath_of_eons.remains>10&!debuff.temporal_wound.up&(trinket.1.is.nymues_unraveling_spindle&variable.trinket_priority=2|trinket.2.is.nymues_unraveling_spindle&variable.trinket_priority=1)
actions.items+=/use_item,slot=trinket1,if=variable.trinket_1_buffs&!variable.trinket_1_manual&(debuff.temporal_wound.up|variable.trinket_2_buffs&!trinket.2.cooldown.up&(prev_gcd.1.fire_breath|prev_gcd.1.upheaval)&buff.ebon_might_self.up)&(variable.trinket_2_exclude|!trinket.2.has_cooldown|trinket.2.cooldown.remains|variable.trinket_priority=1)|trinket.1.proc.any_dps.duration>=fight_remains
actions.items+=/use_item,slot=trinket2,if=variable.trinket_2_buffs&!variable.trinket_2_manual&(debuff.temporal_wound.up|variable.trinket_1_buffs&!trinket.1.cooldown.up&(prev_gcd.1.fire_breath|prev_gcd.1.upheaval)&buff.ebon_might_self.up)&(variable.trinket_1_exclude|!trinket.1.has_cooldown|trinket.1.cooldown.remains|variable.trinket_priority=2)|trinket.2.proc.any_dps.duration>=fight_remains
# Azure Strike for OGCD trinkets. Ideally this would be Prescience casts in reality but this is simpler and seems to have no noticeable diferrence in DPS.
actions.items+=/azure_strike,if=cooldown.item_cd_1141.up&(variable.trinket_1_ogcd_cast&trinket.1.cooldown.up&(variable.damage_trinket_priority=1|trinket.2.cooldown.remains)|variable.trinket_2_ogcd_cast&trinket.2.cooldown.up&(variable.damage_trinket_priority=2|trinket.1.cooldown.remains))
# If only one on use trinket provides a buff, use the other on cooldown. Or if neither trinket provides a buff, use both on cooldown.
actions.items+=/use_item,use_off_gcd=1,slot=trinket1,if=!variable.trinket_1_buffs&!variable.trinket_1_manual&(variable.damage_trinket_priority=1|trinket.2.cooldown.remains)&(gcd.remains>0.1|!variable.trinket_1_ogcd_cast)
actions.items+=/use_item,use_off_gcd=1,slot=trinket2,if=!variable.trinket_2_buffs&!variable.trinket_2_manual&(variable.damage_trinket_priority=2|trinket.1.cooldown.remains)&(gcd.remains>0.1|!variable.trinket_2_ogcd_cast)
# Use on use weapons
actions.items+=/use_item,slot=main_hand,use_off_gcd=1,if=gcd.remains>=gcd.max*0.6

actions.opener_filler=variable,name=opener_delay,value=variable.opener_delay>?variable.minimum_opener_delay,if=!variable.opener_cds_detected&evoker.allied_cds_up>0
actions.opener_filler+=/variable,name=opener_delay,value=variable.opener_delay-1
actions.opener_filler+=/variable,name=opener_cds_detected,value=1,if=!variable.opener_cds_detected&evoker.allied_cds_up>0
actions.opener_filler+=/living_flame,if=active_enemies=1|talent.pupil_of_alexstrasza
actions.opener_filler+=/azure_strike

How to Reproduce

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Snapshot (Link)

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Raidbots Sim Report (Link)

https://www.raidbots.com/simbot/report/71oJbbJ5E4wTznDADjWtu4

Additional Information

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Contact Information

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commented

They aren't changes of significance from an addon standpoint, but I'm aware. Thanks!