Hekili Priority Helper

Hekili Priority Helper

50M Downloads

[BUG] CATA Enabling "Show Separately" on Cooldowns breaks Cooldown.ability.up

Shinerva opened this issue ยท 2 comments

commented

Before You Begin

  • I confirm that I have downloaded the latest version of the addon.
  • I am not playing on a private server.
  • I checked for an existing, open ticket for this issue and was not able to find one.
  • I edited the title of this bug report (above) so that it describes the issue I am reporting.

Describe the Issue

When making use of "cooldown.ability.up" in conditions, it always returns FALSE when you have "Show Separately" ticked against cooldowns.

example - cooldown.unholy_frenzy.up
even if you have unholy frenzy available, it will show as false

the moment I untick "show separately" for cooldowns, it will then return true.

currently, only tested this on CATA

How to Reproduce

download and install:
https://github.com/Supernuss/hekili/releases/tag/v4.4.0-0.1.12

go to the priorities for unholy DK - you'll see number 13 = Summon Gargoyle and hovering over the conditions you can see cooldown.unholy_frenzy.up = true.
image

go to Toggles and tick "show separately" for cooldowns.
image

then back to the unholy entry for Summon Gargoyle and you'll see it's now showing as false:
image

Player Information (Link)

build: v4.4.0-0.1.12 level: 85 (85) class: DEATHKNIGHT spec: deathknight talents: anti_magic_zone bladed_armor butchery contagion dark_transformation ebon_plaguebringer epidemic improved_blood_tap improved_unholy_presence magic_suppression master_of_ghouls morbidity rage_of_rivendare reaping runic_corruption scourge_strike shadow_infusion sudden_doom summon_gargoyle unholy_blight unholy_command unholy_frenzy virulence pvptalents: none covenant: none conduits: none soulbinds: none sets: none gear: band_of_bees = 1 battleplate_of_ancient_kings = 1 bracers_of_cooled_anger = 1 gift_of_nadun = 1 gorsiks_band_of_shattering = 1 greaves_of_wu_the_elder = 1 heart_of_solace = 1 license_to_slay = 1 mainhand = 1 mainhand_2h = 1 plated_fists_of_provocation = 1 razs_pauldrons = 1 reinforced_biooptic_killshades = 1 relic_of_aggramar = 1 shalugdoom_the_axe_of_unmaking = 1 sky_strider_belt = 1 tabard_of_the_wildhammer_clan = 1 terrastras_legguards = 1 wrap_of_the_great_turtle = 1 legendaries: none itemIDs: 56301, 56318, 56381, 56393, 58180, 58185, 59225, 59330, 59359, 59503, 62350, 62383, 62447, 63490, 64674, 65062, 65908 settings: aoe = 3 buffPadding = 0 combatRefresh = 0.1 custom1Name = Custom 1 custom2Name = Custom 2 cycle = false cycle_min = 6 damage = true damageDots = false damageExpiration = 6 damagePets = false damageRange = 0 debuffPadding = 0 enabled = true enhancedRecheck = false gcd = 47541 gcdSync = true maxTime = 10 nameplateRange = 8 nameplates = true noFeignedCooldown = false package = Unholy Shin petbased = false potion = prolonged_power regularRefresh = 0.5 throttleRefresh = false throttleTime = false usePackSelector = true blood = Blood (Beta) frost = Frost DK (IV) unholy = Unholy (IV) toggles: cooldowns = true [separate] custom1 = false custom2 = false defensives = true [separate] essences = false [overridden] interrupts = false mode = automatic potions = false keybinds: antimagic_shell = S [05] antimagic_zone = SZ [05] army_of_the_dead = A5 [05] blood_boil = E [06] blood_tap = A4 [05] chains_of_ice = SF [06] dark_command = - [01] dark_transformation = S1 [06] death_and_decay = Q [06] death_coil = 3 [01] death_grip = SSPACE[06] death_pact = SR [03] death_strike = SQ [06] empower_rune_weapon = S3 [06] festering_strike = 4 [01] horn_of_winter = A1 [05] icebound_fortitude = S4 [06] icy_touch = 1 [01] mind_freeze = 7 [01], F [06] outbreak = [05] pestilence = SE [06] plague_strike = 5 [01] raise_ally = AQ [03] raise_dead = A2 [05], - [07] rune_strike = 7 [07] scourge_strike = 2 [01] strangulate = S= [05] summon_gargoyle = S2 [06] synapse_springs = 8 [01] unholy_frenzy = 9 [01] will_to_survive = A3 [05]

Error Messages (Link)

No error message

Additional Information

Not sure if you need anything else, but feel free to ping me on discord - shinerva

Contact Information

shinerva

commented

Update -

cooldown.ability.remains
also doesn't work when this option is ticked.

raise ghoul for example - doesn't show the remaining cooldown and instead just shows 180 (the full duration of the cooldown)

commented

This is how Show Separately works -- it puts the ability on its full cooldown in the other displays so it won't be recommended, and then uses actual cooldown information in the separate (i.e., Cooldowns) display.

If you're writing a custom priority, you can use cooldown.ability.true_remains to access the actual remaining time.