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Queued abilities for Unholy DK not showing

hotnac opened this issue · 16 comments

commented

Before You Begin

  • I confirm that I have downloaded the latest version of the addon.
  • I am not playing on a private server.
  • I checked for an existing, open ticket for this issue and was not able to find one.
  • I edited the title of this issue (above) so that it describes the issue I am reporting.
  • I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).

Describe the Issue

Queued abilities for Unholy DK not showing, sometimes no recommendations are displayed.

How to Reproduce

Just play Unholy DK

Snapshot (Link)

https://pastebin.com/RLQdNfSt

Raidbots Sim Report (Link)

No response

Additional Information

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Contact Information

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commented

Reported as still not working in 1.0.5a by discor user Tappy. Quick analysis is that it thinks wound spender (Scourge strike?) cannot be cast for 13 more seconds despite having the resources. It specifically happens after casting dark transformation.

https://pastebin.com/ytKNUYnz

commented

Happening to me as well

commented

I should add that I find it happens mostly when i switch targets

commented

I just tested this again in few dungeons and its gotten much worse. The recommendations queue had less then 10% uptime.

commented

Can either of you provide a full snapshot? @Stoufs @hotnac

The original snapshot link is not a full snapshot, it should be a giant wall of text not just 1 line. You need to press CTRL-A then copy it from the addon to make sure you get it all.

See: https://github.com/Hekili/hekili/wiki/Report-An-Issue#how-do-i-get-a-snapshot

commented

edited.

commented

Can you put it into a pastebin and edit your comment lol @Stoufs

https://pastebin.com/

commented

Seems related to #3501 maybe? In the same recommendation, it's showing D&D both ticking and not ticking

        53.  call_action_list:aoe_setup ( default - 12 )
        Time-sensitive Criteria FAIL at +2.14 with no valid rechecks - active_enemies[5.00] >= 3 & ! death_and_decay.ticking[true] & cooldown.death_and_decay.remains[0.00] < 10
        55.  epidemic ( aoe_burst - 1 )
        The action is not ready ( 3600.00 ) before our maximum delay window ( 10.00 ) for this query.
        Time spent on this action:  0.02ms
        TimeData:Unholy-aoe_burst-1:epidemic:0.02:Ability Known, Enabled(0.02)
 56.  wound_spender ( aoe_burst - 2 )
         - no aura identified for target-cycling and no aura matching scourge_strike found in ability / spec module; target cycling disabled.
        The action (wound_spender) is usable at (2.14 + 1.09) with cost of 1 runes (have 3).
         - the action is ready before the current recommendation (at +1.09 vs. +10.00).
        List ( aoe_burst ) called from ( Unholy:default:13 ) would FAIL at 1.09.
        active_enemies[5.00] >= 3 & ( death_and_decay.ticking[false] | buff.death_and_decay.up[false] & death_knight.fwounded_targets[4.00] >= ( cycle_enemies[5.00] * 0.5 ) )
         - this entry would not be reached at the current time via the current action list path (1.09).
        There were no recheck events to check.
        Time spent on this action:  0.13ms
        TimeData:Unholy-aoe_burst-2:wound_spender:0.13:Ability Known, Enabled(0.02):Post-TTR and Essential(0.02):Post Cycle(0.01):Post Usable(0.01):Post Ready/Clash(0.01):Post Stack(0.04):Pre-Recheck(0.00):Post-Recheck Times(0.01):Post Recheck(0.00)
commented

That is a great question lol. Would that cause it to disappear? Thats what seems to be happening. The recommendation window usually will show 3 spells normally but when i am unholy its only showing one and then it starts disappearing and occasionally will show up but for some reason today's worse.

commented

Could it be that D&D is now called Defile?

commented

#3524

My problem looks the same. And I added a snapshot

commented

Unfortunately, still a thing with the new update

https://pastebin.com/YwDddTNM

commented

What about the newest version from today? @Stoufs

image

commented

Testfix in 1.0.5

commented

I believe this was fixed by changing wound spender stuff in an earlier release.