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Feral druid > finisher action list > primal wrath logic issue

whynotdead opened this issue ยท 3 comments

commented

Before You Begin

  • I confirm that I have downloaded the latest version of the addon.
  • I am not playing on a private server.
  • I checked for an existing, open ticket for this issue and was not able to find one.
  • I edited the title of this issue (above) so that it describes the issue I am reporting.
  • I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).

Describe the Issue

Here is quick note how primal wrath logic should be happening "maintain/upgrade pws, if we have 6.5+s left on pw, we will instead bite if we have rampant ferocity talented. Without rampant, we will bite a vined target with 6 or fewer targets. If we have Ravage, we use specifically Ravage at 7 or fewer targets."
However with even 4-5 targets and ravage being up or blood vines ticking with rip dot being longer than even 9 seconds it keep spamming PW instead of prioritizing bites ruining the logic and causing potential dps loss. I cannot provide snapshot since it's not a recommendation issue but simply modifieers not doing their job in their particular sequence
Apex meanwhile works well and goes in advance of PW if it has 6+ duration, but hero talents conditions keep being ignored
Also small tip, idk exactly to what talent build that APL refers, but i guess depending on Circle of Life and Death talent dot remaining time condition should differs since talent makes it tick 20% faster

How to Reproduce

  1. Enter game as feral
  2. Auto mode suggestions enabled with AoE being enabled at >=3 targets
  3. With Ravage buff being up or Blood Vines ticking on main target it still suggest to use PW when 5 targets around only (same on target dummies which are exactly 5)

Snapshot (Link)

1

Raidbots Sim Report (Link)

https://www.raidbots.com/simbot/report/t7fqAeznbQo4nBuJMysAoA

Additional Information

On quick sim short APL demo you can clearly see all ravage pop-ups getting utilized even if rip gonna fade off in 3 seconds

Contact Information

whynotdead7

commented

If this is more of a disagreement with the default sim profile, you might want to submit a PR to the simulationcraft project. If adopted there, the addon will be updated to match.

commented

I was able to fix it i think and found out that it works with extra entry for bite, not sure if i did it right logical wise:
https://imgur.com/a/AuDHDpZ - cut entry for PW which is for maintaining
https://imgur.com/a/fjtzOkA - conditional entry for bite to utilize ravage/blood vines explosion, it looks like working, if i did everything correctly, probably should post rotation tune update cuz it clearly doesn't work in a single entry binded to PW even if we rely not just on rampant ferocity talented but apex proc buff up - it still not using bites outside of apex procs

commented

https://www.raidbots.com/simbot/report/4iieyYpJqxxnfe1XRJimV9 - actually here on 5 targets you can see that issue that conditional logic is not supported or written wrong, you pw at 0:52 with ravage buff up, then feral frenzy into 5 cps and PW again with ravage buff up 3 seconds later when it suppose to be a ferocious bite to utilize ravage, so idk https://imgur.com/a/l80ndUX . All the same with blood vine dot ticking, but being okay with apex(rampant) procs