Hekili Priority Helper

Hekili Priority Helper

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Encounter length.

Hekili opened this issue ยท 1 comments

commented

Some APLs use time_to_die to refer to the end of the simulated combat (time_to_die = time_to_0pct = time to player's death, which coincides with the end of the sim).

Consider adding combat_remains or a similar value that estimates when the current encounter will likely end. Gotta think about all relevant conditions, though.

  1. combat_remains = max of all time to die estimates?
  2. Boss encounter only? (If yes, this would avoid CD dumping in most APLs during trash, etc. If no, some APLs would burn CDs very quickly, anticipating end of fights.)
  3. Other issues?
commented

SimC has expected_combat_length to account for.