Encounter length.
Hekili opened this issue ยท 1 comments
Some APLs use time_to_die
to refer to the end of the simulated combat (time_to_die
= time_to_0pct
= time to player's death, which coincides with the end of the sim).
Consider adding combat_remains
or a similar value that estimates when the current encounter will likely end. Gotta think about all relevant conditions, though.
- combat_remains = max of all time to die estimates?
- Boss encounter only? (If yes, this would avoid CD dumping in most APLs during trash, etc. If no, some APLs would burn CDs very quickly, anticipating end of fights.)
- Other issues?