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Hunter 11.1 Changes

syrifgit opened this issue · 4 comments

commented

Changes non-specific to 11.1

Marksmanship

  • Explicit version of explosive_shot
  • local PreciseShotsConsumer() since there are many related effects now, reduces duplicate code

11.1 Hunter changes

Patch Notes

Tier Set

  • Season 2 Tier Set
    • Item IDs
    • 2-set Auras and Interactions if applicable
    • 4-set Auras and Interactions if applicable

General

  • Kindling Flare redesigned – Now increases the radius of Flare by 50%.
  • Territorial Instincts redesigned – Now reduces the cooldown of Intimidation by 10 seconds and no longer summons a pet for you if you do not have a pet out.
  • No Hard Feelings updated – Now additionally reduces the cooldown of Misdirection by 5 seconds.
  • Roar of Sacrifice updated for Marksmanship Hunters only – Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes. Lasts 12 seconds. While Roar of Sacrifice is active, your Spotting Eagle cannot apply Spotter’s Mark.
  • Intimidation has a unique variant for Marksmanship Hunters – Does not require line of sight and uses your Spotting Eagle.
  • Eyes of the Beast is now only learned by Survival and Beast Mastery Hunters.
  • Eagle Eye is now only learned by Marksmanship Hunters.

Hero Talents

Dark Ranger

  • Withering Fire updated – Now triggers from casting Black Arrow during Trueshot/Bestial Wrath and no longer auto-fires Black Arrow instead of gaining Deathblow.

Pack Leader

  • New Talent: Howl of the Pack Leader – Every 30 seconds, your next Kill Command summons a Bear, Wyvern, or Boar with unique effects:
    • Bear: Leaps into the fray, rending up to 8 enemies with heavy damage over time.
    • Wyvern: Increases the damage you and your pets deal.
    • Boar: Charges into battle, dealing heavy damage to your target and moderate damage to nearby enemies.
      • The summoning order of Pack Leader’s beasts is no longer random (Wyvern, Boar, Bear).
      • Developers’ notes: Summons will no longer repeat, improving consistency.
  • New Talent: Better Together – Howl of the Pack Leader’s cooldown is reduced to 25 seconds. Your pets gain an extra 5% of your attack power.
  • New Talent: Dire Summons – Kill Command reduces the cooldown of Howl of the Pack Leader by 1 second. Cobra Shot/Raptor Strike/Mongoose Bite reduces it by 1 second.
  • New Talent: Pack Mentality – Howl of the Pack Leader causes your next Kill Command to deal 50% increased damage or generate an additional stack of Tip of the Spear.
  • New Talent: Fury of the Wyvern – Your pet’s attacks increase your Wyvern’s damage bonus by 1%, up to 10%. Casting Kill Command/Wildfire Bomb extends the Wyvern’s duration.
  • New Talent: Hogstrider – Each time your Boar deals damage, your next Cobra Shot/Raptor Strike/Mongoose Bite strikes 1 additional target.
    • Beast Mastery Hunters: Gain 25% increased damage to Cobra Shot (stacks up to 4 times).
    • Survival Hunters: 25% chance to gain Mongoose Fury.
  • New Talent: Lead From the Front – Casting Bestial Wrath/Coordinated Assault summons the aid of a Beast and increases your pets’ damage by 25% for 12 seconds.

Removed Talents

  • Beast of Opportunity
  • Cornered Prey
  • Covering Fire
  • Cull the Herd
  • Den Recovery
  • Frenzied Tear
  • Furious Assault
  • Howl of the Pack
  • Pack Assault
  • Pack Coordination
  • Scattered Prey
  • Tireless Hunt
  • Vicious Hunt
  • Wild Attacks

Sentinel

  • Lunar Storm duration increased to 12 seconds (was 8 seconds).
  • Lunar Storm now triggers once every 30 seconds (was 15 seconds).
  • Lunar Storm’s cooldown can now be tracked via an aura on the player.

Beast Mastery Hunter

New Talents

  • Dire Cleave – When summoned, Dire Beasts gain Beast Cleave at 100% effectiveness for 8 seconds.

Talent Updates

  • Barrage damage increased by 100%, and focus cost reduced to 40 (was 60).
  • Solitary Companion – Aura will now be removed and applied more consistently.

Removed Talents

  • Basilisk Collar
  • Venom’s Bite

Marksmanship Hunter

General Notes

New Abilities and Passives

  • Harrier’s Cry – Your Eagle descends with a screech, increasing Haste by 30% for all party and raid members for 40 seconds. Allies become Sated and cannot benefit from similar effects for 10 minutes. Learned at level 48.
  • Manhunter – Damaging a player with Aimed Shot applies Grievous Injury, reducing healing they receive by 25%. Learned at level 11.
  • Eyes in the Sky – Gain the aid of a Spotting Eagle. Precise Shots abilities have a 30% chance to mark targets, causing them to take 10% increased damage from Aimed Shot. Replaces Call Pet and all pet-related abilities. Learned at level 13.

New Talents

  • Aspect of the Hydra – Aimed Shot, Rapid Fire, and Arcane Shot now hit a second nearby target for 40% of their damage. Choice node with Trick Shots.
  • Moving Target – Consuming Precise Shots increases the damage of your next Aimed Shot by 20% and grants Streamline.
  • Shrapnel Shot – Damaging an enemy with Explosive Shot increases the damage they take from your next Arcane Shot or Multi-Shot by 30%.
  • Magnetic Gunpowder
    • Consuming Precise Shots reduces Explosive Shot’s cooldown by 2 seconds.
    • Consuming Lock and Load reduces its cooldown by 8 seconds.
  • Precise Detonation – Casting Explosive Shot grants Streamline. Aimed Shot damages a target affected by Explosive Shot, causing it to instantly explode for 25% increased damage.
  • On Target – Consuming Spotter’s Mark grants 4% increased Haste for 10 seconds, stacking up to 4 times. Choice node with Obsidian-Tipped Ammunition.
  • Target Acquisition – Consuming Spotter’s Mark reduces Aimed Shot’s cooldown by 2 seconds.
  • Headshot
    • Kill Shot can now benefit from Precise Shots at 25% effectiveness.
    • Kill Shot now consumes Precise Shots.
  • Feathered Frenzy – Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter’s Mark to your target. During Trueshot, your chance to apply Spotter’s Mark increases by 100% (was 50%).
  • Tensile Bowstring
    • While Trueshot is active, consuming Precise Shots extends Trueshot’s duration by 1 second,
    • up to 5 seconds.
    • Trueshot also increases Streamline’s effectiveness by 50%.
  • Bullet Hell
    • Damage from Multi-Shot and Volley reduces Rapid Fire’s cooldown by 0.25 seconds.
    • Damage from Aimed Shot reduces Volley’s cooldown by 0.25 seconds.
  • Improved Streamline – Streamline’s cast time reduction effect is increased to 30%. Choice node with Focused Aim.
  • Windrunner Quiver – Precise Shots can now stack up to 2 times, but its damage bonus is reduced to 90%. Casting Aimed Shot has a 50% chance to grant an additional Precise Shots stack.
  • Cunning – Spotting Eagle gains the Cunning specialization, granting you Master’s Call and Pathfinding. Choice node with Tenacious.
  • Tenacious – Spotting Eagle gains the Tenacity specialization, granting Air Superiority and Endurance Training. Choice node with Cunning.
  • Double Tap
    • Trueshot grants Double Tap, causing Aimed Shot or Rapid Fire to fire additional shots.
    • Effectiveness reduced to 80% (was 100%).
    • Double Tap is now granted by Volley in addition to Trueshot.
  • Deadeye – Kill Shot gains 2 charges, and its cooldown is reduced by 2 seconds. Choice node with Headshot.

Talent Updates

  • Streamline – Rapid Fire damage increased by 15%. Casting Rapid Fire grants Streamline. Streamline: Your next Aimed Shot has a 20% reduced cast time. Stacks up to 2 times.
  • Precise Shots – Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 100% more damage and cost 70% less Focus. Auto Shot damage is increased by 100%, but time between Auto Shots increases by 2 seconds.
  • Focused Aim – Precise Shots reduces Aimed Shot’s cooldown by 0.75 seconds. Choice node with Improved Streamline.
  • Trueshot redesigned – Increases critical strike chance by 10% and critical strike damage by 15%. Reduces Aimed Shot and Rapid Fire cooldowns by 60%.
  • Razor Fragments – Now only triggers when Deathblow is gained.
  • Calling the Shots – Consuming Spotter’s Mark reduces Trueshot’s cooldown by 2 seconds. Choice node with Unerring Vision.
  • Unerring Vision – Increases critical strike damage by 20% (was 10%)
    • and increases the cooldown reduction of Calling the Shots by 1 second. Now a choice node with Double Tap.
  • Bulletstorm – Rapid Fire increases Aimed Shot damage by 2% for 15 seconds, stacking up to 15 times. New stacks do not refresh duration. PvP effectiveness reduced by 50%.
  • In the Rhythm – Channeling Rapid Fire decreases Auto Shot delay by 1 second for 12 seconds.
  • Ammo Conservation (renamed from Fan the Hammer) – Reduces Aimed Shot’s cooldown by 1 second

Removed Talents

  • Barrage
  • Careful Aim
  • Chimera Shot
  • Crack Shot
  • Heavy Ammo
  • Hydra’s Bite
  • Improved Steady Shot
  • Legacy of the Windrunners
  • Light Ammo
  • Lone Wolf
  • Multi-Shot (now baseline at level 10)
  • Pin Cushion (effect added to Steady Shot)
  • Rapid Fire Barrage
  • Readiness
  • Serpentstalker’s Trickery
  • Steady Focus
  • Tactical Reload
  • Unerring Vision
  • Wailing Arrow

Survival Hunter

General Notes

  • Developers’ notes: Survival Hunter gameplay is mostly solid after the 20th Anniversary Celebration update, but changes aim to condense rotational decision-making by making access to Butchery and Flanking Strike mutually exclusive. Both spells retain their unique strengths.

New Talents

  • Cull the Herd – Kill Shot increases the damage enemies take from your Bleed effects by 30% for 6 seconds.
  • Born to Kill
    • Increases the chance to gain Deathblow by 5% and extends Cull the Herd’s duration by 2 seconds.
    • Cull the Herd now also increases the damage taken from Kill Shot by 25%.

Talent Updates

  • Frenzy Strikes – Flanking Strike deals 15% increased damage and increases your attack speed by 25% for 12 seconds.
  • Merciless Blow – Now also causes enemies damaged by Flanking Strike to suffer a heavy bleed over 8 seconds.

Removed Talents

  • Exposed Flank
commented

Hunter ready for 11.1

commented

Just tried MM with this version and it keeps asking for a pet without unbreakable bond.

commented

That's from the newest patch notes which I haven't done yet.

See: #4321

commented

Oh ok, sorry then 🫡