
lastest version sub apl is fubar
jurucic opened this issue ยท 9 comments
Before You Begin
- I confirm that I have downloaded the latest version of the addon.
- I am not playing on a private server.
- I checked for an existing, open ticket for this issue and was not able to find one.
- I edited the title of this bug report (above) so that it describes the issue I am reporting.
Describe the Issue
i noticed a differrent rotation after updating to most recent update which when i check the change logs it siad sub apl was updated. Its a noticable dps decrease and mostly has you using rupture every finisher and almost never tells you to use symbols. going back on version and sure enough once sub revetered i went back to a more consistednt rotatrion and alot more dmg
How to Reproduce
check the apl update to sub
Player Information (Link)
n/a
Error Messages (Link)
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Additional Information
No response
Contact Information
sippycupz on discord
Please get a proper snapshot during the time you think the recommendation is incorrect.
Instructions: https://github.com/Hekili/hekili/wiki/Report-An-Issue#how-do-i-get-a-snapshot
The rotation works fine if you're running with all abilities enabled, but there seems to be an issue when running Trickster with disabled cooldowns (but Symbols of Death enabled, as is the default) on a trash mob that should die within ~10 seconds; the APL recommends rupture/symbols of death way too late (or in this case, never Ruptures) and thus never gets a sync between Rupture and Symbols Of Death. In that case the APL feels very sluggish due to a "missing" condition for variable.maintenance
(or variable.skip_rupture
): If you're never using shadow dance or rupture, then symbols of death will not be recommended until it's a longer fight where rupture will be applied.
relevant snapshot info:
17. symbols_of_death ( cds - 3 )
The action (symbols_of_death) is usable at (4.53 + 1.00).
- the action is ready before the current recommendation (at +1.00 vs. +10.00).
List ( cds ) called from ( Subtlety:default:9 ) would PASS at 1.00.
NONE
skip_rupture #1 [Subtlety:default:4]; conditions = PASS: NONE
- value = false: buff.shadow_dance.up[false] | ! buff.slice_and_dice.up[true] | buff.darkest_night.up[false] | (active_enemies[1.00] >= 8 & ! talent.replicating_shadows.enabled[true] & talent.unseen_blade.enabled[true])
maintenance #1 [Subtlety:default:5]; conditions = PASS: NONE
- value = false: ( dot.rupture.ticking[false] | variable.skip_rupture[false] ) & buff.slice_and_dice.up[true]
- this entry's criteria FAILS: ( buff.symbols_of_death.remains[0.00] <= 3 & variable.maintenance[false] & ( ! talent.flagellation.enabled[true] | cooldown.flagellation.remains[90.00] >= 30 - 15 * ! talent.death_perception.enabled[true] & cooldown.secret_technique.remains[0.00] < 8 | ! talent.death_perception.enabled[true] ) | boss[false] & fight_remains[24.47] <= 15 )
setting the variable.skip_rupture
to something like (buff.shadow_dance.up | fight_remains < 15) | ! buff.slice_and_dice.up | buff.darkest_night.up | (active_enemies >= 8 & ! talent.replicating_shadows.enabled & talent.unseen_blade.enabled)
should in theory make the APL smoother but my tests didn't really work as fight_remains
wasn't working properly and always stayed at 30.
I will look into some options that allow it to play better when your CDs are disabled