Hekili Priority Helper

Hekili Priority Helper

53M Downloads

[REC] Frostfire frost mage ice lance not being recommended after flurries sometimes until flurry is cast

dubudevs opened this issue ยท 3 comments

commented

Before You Begin

  • I confirm that I have downloaded the latest version of the addon.
  • I am not playing on a private server.
  • I checked for an existing, open ticket for this issue and was not able to find one.
  • I edited the title of this issue (above) so that it describes the issue I am reporting.
  • I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).

Spec

Mage - Frost

Describe the Issue

I can't figure out why this is happening off the top of my head :( After pressing flurry the recommendations become lance>lance

I don't even know if I caught it correctly, I feel like the recommendation I tried to catch was flurry>ffb>flurry>ffb>spike but its hard to catch ahead of time since I can't figure out what causes it. Either way, flurry>ffb doesnt make sense.

before: https://pastebin.com/HA2Y0gMs
after: https://pastebin.com/qY6m27N5

How to Reproduce

Hit a dummy for a bit, sorry I cant give more specific info for now, if you can give me some pointers from the snapshot I can look harder and try to be more specific

Snapshot (Link)

Raidbots Sim Report (Link)

No response

Additional Information

No response

Contact Information

No response

commented

Please provide a quick sim using the same talents and scenario

commented

@syrifgit
If you set Primary display to more than one icon it will show Frostfire (1st Icon) > Flurry (2nd icon) > Frostfire (3rd icon)

I've checked that in game and it does happen,

Image

2nd icon tooltip

Image

3rd icon tooltip

Image

snapshot
https://pastebin.com/Jx9rW5Rn

It should recommend Ice Lance as 3rd icon/recommendation

casting Flurry will applyDebuff( "target", "winters_chill", nil, 2 ) so remaining_winters_chill shoud have value of 2 after 2nd icon/recommendation

addon skipped actions.st_ff+=/ice_lance,if=buff.fingers_of_frost.react|remaining_winters_chill

actions.st_ff=flurry,if=cooldown_react&(buff.icicles.react<5|!talent.glacial_spike)&remaining_winters_chill=0&debuff.winters_chill.down&(prev_gcd.1.glacial_spike|prev_gcd.1.frostfire_bolt|prev_gcd.1.comet_storm)
actions.st_ff+=/flurry,if=cooldown_react&(buff.icicles.react<5|!talent.glacial_spike)&buff.excess_fire.up&buff.excess_frost.up
actions.st_ff+=/comet_storm
actions.st_ff+=/glacial_spike,if=buff.icicles.react=5
actions.st_ff+=/ray_of_frost,if=remaining_winters_chill=1
actions.st_ff+=/frozen_orb
actions.st_ff+=/shifting_power,if=cooldown.icy_veins.remains>10&cooldown.frozen_orb.remains>10&(!talent.comet_storm|cooldown.comet_storm.remains>10)&(!talent.ray_of_frost|cooldown.ray_of_frost.remains>10)
actions.st_ff+=/ice_lance,if=buff.fingers_of_frost.react|remaining_winters_chill
actions.st_ff+=/frostfire_bolt
actions.st_ff+=/call_action_list,name=movement

Quicksim
https://www.raidbots.com/simbot/report/i8WDqzKPSb5c1WFYZewsSF

commented

Fix posted. The issue was stemming from excess frost triggering an ice nova when you cast flurry. Ice nova was coded to (incorrectly) consume a stack of winters chill.