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11.2 Warrior

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commented

Warrior 11.2 Changes

General

  • Global cooldown of Hamstring
    • Now 0.75 seconds (was 1.5 seconds).
  • Berserker Rage interaction
    • No longer removes Scatter Shot.
  • Berserker Rage tooltip
    • Now indicates it only works on certain Incapacitate effects.

Hero Talent Specific Changes

Mountain Thane

Colossus

Slayer

Arms

General

  • New Talent Skeleton
  • Season 3 Tier Set
    • Item IDs
    • 2-set Auras and Interactions if applicable
    • 4-set Auras and Interactions if applicable

Fury

General

  • New Talent Skeleton
  • Season 3 Tier Set
    • Item IDs
    • 2-set Auras and Interactions if applicable
    • 4-set Auras and Interactions if applicable

Protection

General

  • New Talent Skeleton
  • Season 3 Tier Set
    • Item IDs
    • 2-set Auras and Interactions if applicable
    • 4-set Auras and Interactions if applicable

Spec Changes

  • New Talent: Armor Specialization
    • Armor increased by 6%.
  • New Talent: Heavy Handed
    • Execute hits up to 2 additional nearby targets for 70% damage.
  • New Talent: Whirling Blade
    • Your attacks have a chance to target a nearby enemy with Ravager for 4 seconds.
      Choice node with Ravager.
  • New Talent: Hunker Down
    • Damage you take from area-of-effect attacks decreased by 2%.
    • Spell Reflection reduces magic damage taken by an additional 10%.
  • New Talent: Spellbreaker
    • 4% chance to disrupt magic damage dealt to you, negating 100% of it.
  • New Talent: Unyielding Stance
    • Defensive Stance reduces damage taken by an additional 4%.
  • New Talent: Red Right Hand
    • Execute damage increased by 15%.
  • Barbaric Training (updated)
    • Revenge damage increased by 20% (was 25%) and now also increases Thunder Clap damage by 10%.
  • Best Served Cold (updated)
    • Dodges and parries make your Revenge cost no Rage 20% more frequently and increase free Revenge damage by 15%.
    • Revenge increases damage of your next Thunder Clap by 8%.
  • Brutal Vitality (updated)
    • 8% of damage you deal adds to your active or next Ignore Pain, up to 15% of your total health.
  • Tough as Nails (updated)
    • Now deals damage every time you block an attack; no longer ignores Armor.
    • Deals double damage on critical blocks; damage increased by 100%.
      Dev note: Removed a 0.5 s delay so it triggers on every block, improving damage vs AoE and threat retention.
  • Focused Vigor (updated)
    • Strength increased by 3% (was 5%); Critical Strike chance unchanged; no longer increases Armor.
  • Enduring Alacrity (updated)
    • Stamina increased by 5% (was 8%); no longer increases Armor.
  • Challenging Shout
    • Now learned at level 16 (was a talent).
  • Sidearm (updated)
    • Hits 1 additional enemy (was 3) and damage increased by 180%.
      Dev note: Makes Sidearm a competitive, simple option against small numbers of targets.
  • Reinforced Plates
    • Armor increased by 8% per point (was 5%).
  • Fight Through the Flames
    • Defensive Stance now reduces magic damage taken by 4% (was 6%).
  • Fueled By Violence
    • Heals for 200% of damage dealt by Deep Wounds (was 110%).
  • Bloodborne
    • Deep Wounds and Rend bleed damage increased by 25% (was 10/20%) and no longer affects Thunderous Roar.
      Now a choice node with Sudden Death.
  • Punish
    • Shield Slam damage increased by 15% (was 10%).
  • Shield Charge
    • Now grants Shield Block.
  • Enduring Defenses
    • Now 2 points; each point increases Shield Block duration by 1 second.
  • Shield Specialization
    • Now 1 point that increases block chance by 8%.
  • Disrupting Shout
    • Now in a choice node.
  • Bolster & Unnerving Focus
    • Now a choice node.
  • Massacre
    • Now a choice node.
  • Defender’s Aegis/Impenetrable Wall
    • Now a choice node.
  • Dance of Death/Storm of Steel
    • Choice node removed.
  • Removed Talents:
    • Battering Ram
    • Champion’s Bulwark
    • Juggernaut
    • Show of Force
    • Spell Block
      Dev note: Spell Block was removed due to its complexity and the specialized knowledge required to use it effectively.
commented

Warrior 11.2 Tier Set Info

(Thanks Shakey)

spec:RegisterGear( "tww3", 237610, 237608, 237613, 237611, 237609 )
spec:RegisterAuras( {
    -- Colossus
    critical_conclusion = {
        id = 1239144,
        duration = 12, -- 8 for arms?
        max_stack = 1
    },
} )
commented

Warrior ready for 11.2 APLs