Frost Mage - Ice Lance
Lipstopica opened this issue ยท 19 comments
Pretty sure this can't be helped because of flight times etc etc but I'll give it a shot and see if you can see anything.
I did take a snapshot but it didn't end in log with ice lance even though it was paused on Ice Lance so not sure if I missed it... again. Mostly all during Lust but can happen without Lust.
Basically it's suggesting Ice Lance more than it should, obviously guessing because of the flight time of ice lance as it doesn't take a stack off of Winter's Chill until Ice Lance actually hits the target. So range of mob will count and I guess it can't really calculate it all so good. But was wondering if there is another way around it all.
In your snapshot, the first recommendation is Ice Lance so I'm not sure about that part of your comment.
Your snapshot has no Ice Lance in-flight, and so it seems like Ice Lance should be a fine recommendation to consume that last stack.
Did you have an Ice Lance in the air when you snapshotted?
Yeah I had already pressed the Ice Lance, so it was travelling to the target as it suggested a third which I snapshotted
Not related to that ice lance but I also notice sometimes on ice lance and frostbolt its got the "delay" overlay on it so its darkened. Not sure why that happens.
One issue per ticket. But any delay means that the criteria to cast the spell aren't met until the delay is up.
I just double-checked; if Ice Lance was in-flight, the addon had not detected it. remaining_winters_chill
is reduced by 1 if there's an Ice Lance in-flight.
Yeah, that information is always in the snapshot. I'll see if Ice Lance impacts aren't being queued up, but that would seem pretty odd.
shows remaining 1 but there is no stack of winters chill on the target as u see in the pic
Yeah, those queued impacts don't seem to be successfully removing Winter's Chill stacks. I'm investigating. Thanks.
It actually looks like a pretty simple error. Will roll any fixes into the next build.
Alright, as of -beta4, those Ice Lance impact events should survive a little longer than before, so it should be much less often that you'll see Ice Lance pop-in.
The issue still happens
Neither of those are showing an Ice Lance in-flight, which means the Ice Lance impact is estimated to have already happened and expired when it hasn't actually hit yet. I can account for that, to some extent, but travel time is always an estimation.
Do you notice any differences based on how close you are to your target?
only a slight suggestion of ice lance when closer to the target. Not as long as longer distance