
Hekili disappears when attempting to reposition.
Closed this issue ยท 3 comments
Before You Begin
- I confirm that I have downloaded the latest version of the addon.
- I am not playing on a private server.
- I checked for an existing, open ticket for this issue and was not able to find one.
- I edited the title of this bug report (above) so that it describes the issue I am reporting.
Describe the Issue
Hekili is showing up (The icons), but when i attempt to reposition it (or any other icons, be it primary, aoe, defensives etc..) the icons disappears, and the entire menu becomes unusable until i /reload.
How to Reproduce
!
Player Information (Link)
Wont Open
Error Messages (Link)
No Error message
Additional Information
No response
Contact Information
No response
1x BugSack/core.lua:107: attempt to index field 'button1' (a nil value)
[BugSack/core.lua]:107: in function 'EditBoxOnTextChanged'
[Blizzard_StaticPopup/SharedTemplates.lua]:66: in function <...faceBlizzard_StaticPopup/SharedTemplates.lua:62>
Locals:
self = StaticPopup1EditBox {
owningDialog = StaticPopup1 {
}
hasAutoComplete = false
Instructions = FontString {
}
autoCompleteParams =
}
baseWidth = 130
NineSlice = Frame {
}
desiredWidth = 130
useScaleWeight = true
addHighlightedText = true
baseHeight = 24
layoutType = "TooltipDefaultLayout"
}
t = ""
(*temporary) = nil
(*temporary) = nil
(*temporary) = StaticPopup1 {
TopSpacer = FontString {
}
dirty = false
visibleButtons =
}
CoverFrame = Frame {
}
minimumWidth = 320
previousRegionKey = "ButtonContainer"
data = 2
widthPadding = 0
ProgressBarSpacer = Texture {
}
DarkOverlay = Frame {
}
timeleft = 0
ButtonContainer = Frame {
}
dialogInfo =
}
which = "BugSackSendBugs"
hideOnEscape = true
ItemFrame = Frame {
}
MoneyInputFrame = StaticPopup1MoneyInputFrame {
}
AlertIcon = Texture {
}
ProgressBarFill = Texture {
}
ExtraButton = StaticPopup1ExtraButton {
}
Buttons =
}
BG = Frame {
}
EditBox = StaticPopup1EditBox {
}
ProgressBarBorder = Texture {
}
Dropdown = Button {
}
SubText = FontString {
}
heightPadding = 16
Spinner = Frame {
}
enterClicksFirstButton = true
numButtons = 2
MoneyFrame = StaticPopup1MoneyFrame {
}
Text = StaticPopup1Text {
}
CloseButton = StaticPopup1CloseButton {
}
Separator = Texture {
}
}
(*temporary) = "attempt to index field 'button1' (a nil value)"
Resolved in newest release: v11.2.0-1.0.1d
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