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[FEATURE] Outlaw Ghostly Strike - Hold Cooldown at Low Health

Grayfox2325 opened this issue ยท 3 comments

commented

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  • I confirm that I have downloaded the latest version of the addon.
  • I am not playing on a private server.
  • I checked for an existing, open ticket for this request and was not able to find one.
  • I edited the title of this feature request (above) so that it describes the issue I am reporting.

Feature Request

Noticed that Assassination Rogue has a 'Hold Cooldowns at Low Health' experimental feature, and Subtlety Rogue has something similar for Garrote. Wondering if Outlaw could have something similar to prevent Ghostly Strike from being recommended on a target that is about to die. Toggles obviously fill this need to some degree, but with CDR and high APM, it'd be a QoL feature imo.

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commented

This probably requires more thought, because:

  1. You could be in a pack that will survive longer, even though your current target will die very soon. In that case, you probably want to target swap, not hold Ghostly Strike.
  2. Vanish usage is tied to Ghostly Strike, so if we pretend Ghostly Strike is unusable against a dying target, we'd have to account for Vanish usage and any CDs dependent on Vanish.
commented

Ghostly strike is barely a 20 second cooldown in actual gameplay. If you're willing to hold a 20 second "cooldown", chances are you should probably just toggle your cooldowns off altogether so you don't spend even more important things, too. And if it's a situation where there are higher HP mobs in the pull to use it on, to me that's user choice.

I'd propose that a better option would be something like an optional setting to allow it to function with cycling on mob HP. If target TTD < X, then cycle until you are on one of the mobs in the top 20% of sorted max HP. So for a 10 mob pull, until you have targeted one of the 2 highest HP.

commented

I'm more thinking of QoL in M+ scenarios. It's only a 20 sec "cd" as long as you have uptime. When you slam it on the last mob of a pack and have downtime until the next pact, could be nice to not waste it.

This was meant to be a minor optional thing, if it's not suitable it's not suitable, not a big deal.