MM going famine for arcane shots.
Hzereve opened this issue ยท 1 comments
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Describe the Bug/Issue
Even more visible in trueshot windows, recommend doing arcane shots over waiting like half second to cast an aimed shot. After that, we stack 2 charges of aimed shot.
Expected behavior
Less arcane shots, more aimed shots.
Click here and press CTRL+A, CTRL+C to copy the snapshot.
build: v9.0.2-1.0.35-beta2
level: 60 (60)
class: HUNTER
spec: marksmanship
talents: careful_aim
double_tap
lock_and_load
master_marksman
natural_mending
posthaste
steady_focus
pvptalents: roar_of_sacrifice
scatter_shot
survival_tactics
covenant: night_fae
conduits: resilience_of_the_hunter = 4
spirit_attunement = 5
tactical_retreat = 6
soulbinds: [niya]
grove_invigoration = 1
run_without_tiring = 1
swift_patrol = 1
sets: none
gear: ardent_sunstar_signet = 1
cowled_batwing_cloak = 1
doublechained_utility_belt = 1
forsworn_stalkers_hauberk = 1
heartstalkers_longbow = 1
mementoladen_cuisses = 1
oathsworn_soldiers_gauntlets = 1
overcharged_anima_battery = 1
pauldrons_of_fatal_finality = 1
shackles_of_alluring_vitality = 1
shadowghast_ring = 1
sinful_gladiators_chain_helm = 1
sinful_gladiators_insignia_of_alacrity = 1
stoneclas_stompers = 1
trailspinner_pendant = 1
legendaries: serpentstalkers_trickery = 1
itemIDs: 175902, 178386, 178707, 178846, 178926, 180073, 180100, 180116, 182976, 182985, 182991, 183003, 183006, 183034, 183035
settings: aoe = 3
buffPadding = 0
custom1Name = Custom 1
custom2Name = Custom 2
cycle = false
cycle_min = 6
damage = true
damageDots = false
damageExpiration = 6
damagePets = false
damageRange = 0
debuffPadding = 0
enabled = true
gcdSync = true
maxRefresh = 10
maxTime = 33
nameplateRange = 8
nameplates = false
package = Marksmanship
petbased = false
potion = spectral_agility
potionsReset = 20180919.1
throttleRefresh = false
throttleTime = false
prevent_hardcasts = false
toggles: cooldowns = true
custom1 = true
custom2 = false
defensives = false
essences = false
interrupts = false
mode = automatic
potions = false
New Recommendations for [ Primary ] requested at 05:54:03 ( 5774.62 ); using built-in ( Marksmanship ) priority.
RECOMMENDATION #1 ( Offset: 0.00, GCD: 0.00, Casting: 0.00 ).
Resources: focus[ 40.00 / 100.00 ]
Checking if I'm casting ( No ) and if it is a channel ( No ).
No whitelist.
Processing precombat action list [ Marksmanship - precombat ].
Current recommendation was NO ACTION at +60.00s.
1. bottled_flayedwing_toxin ( precombat - 1 ) - IsUsableItem
Time spent on this action: 0.07ms
TimeData:Marksmanship-precombat-1:bottled_flayedwing_toxin:0.07
2. tar_trap ( precombat - 2 )
We are already in-combat and this pre-combat action is not essential. Skipping.
Time spent on this action: 0.03ms
TimeData:Marksmanship-precombat-2:tar_trap:0.03
3. double_tap ( precombat - 3 )
The action is not ready ( 42.15 ) before our maximum delay window ( 15.00 ) for this query.
Time spent on this action: 0.03ms
TimeData:Marksmanship-precombat-3:double_tap:0.03
4. aimed_shot ( precombat - 4 )
We are already in-combat and this pre-combat action is not essential. Skipping.
Time spent on this action: 0.03ms
TimeData:Marksmanship-precombat-4:aimed_shot:0.03
5. steady_shot ( precombat - 5 )
We are already in-combat and this pre-combat action is not essential. Skipping.
Time spent on this action: 0.03ms
TimeData:Marksmanship-precombat-5:steady_shot:0.03
Completed precombat action list [ Marksmanship - precombat ].
Processing default action list [ Marksmanship - default ].
Current recommendation was NO ACTION at +60.00s.
6. counter_shot ( default - 1 ) - ability disabled ( toggle )
Time spent on this action: 0.03ms
TimeData:Marksmanship-default-1:counter_shot:0.03
7. counter_shot ( default - 2 ) - ability disabled ( toggle )
Time spent on this action: 0.02ms
TimeData:Marksmanship-default-2:counter_shot:0.02
8. tranquilizing_shot ( default - 3 ) - ability disabled ( preference )
Time spent on this action: 0.03ms
TimeData:Marksmanship-default-3:tranquilizing_shot:0.03
9. dreadfire_vessel ( default - 4 ) - IsUsableItem
Time spent on this action: 0.05ms
TimeData:Marksmanship-default-4:dreadfire_vessel:0.05
10. use_items ( default - 5 )
Criteria for ??? PASS at +0.00 - buff.trueshot.up[true] | buff.trueshot.down[false] & cooldown.trueshot.remains[110.66] > 20 | fight_remains[3600.00] < cooldown.trueshot.remains[110.66]
+ items
Current recommendation was NO ACTION at +60.00s.
11. overcharged_anima_battery ( items - 1 )
The action is not ready ( 80.66 ) before our maximum delay window ( 15.00 ) for this query.
Time spent on this action: 0.09ms
TimeData:UseItems-items-1:overcharged_anima_battery:0.09
Returned from Use Items; current recommendation is NO ACTION (+60.00).
- items
12. call_action_list ( default - 6 )
There is no criteria for cds.
Action list (cds) was found.
+ cds
Current recommendation was NO ACTION at +60.00s.
13. berserking ( cds - 1 ) - ability unknown
Time spent on this action: 0.12ms
TimeData:Marksmanship-cds-1:berserking:0.12
14. blood_fury ( cds - 2 )
The action is not ready ( 110.66 ) before our maximum delay window ( 15.00 ) for this query.
Time spent on this action: 0.10ms
TimeData:Marksmanship-cds-2:blood_fury:0.10
15. ancestral_call ( cds - 3 ) - ability unknown
Time spent on this action: 0.03ms
TimeData:Marksmanship-cds-3:ancestral_call:0.03
16. fireblood ( cds - 4 ) - ability unknown
Time spent on this action: 0.07ms
TimeData:Marksmanship-cds-4:fireblood:0.07
17. lights_judgment ( cds - 5 ) - ability unknown
Time spent on this action: 0.04ms
TimeData:Marksmanship-cds-5:lights_judgment:0.04
18. bag_of_tricks ( cds - 6 ) - ability unknown
Time spent on this action: 0.03ms
TimeData:Marksmanship-cds-6:bag_of_tricks:0.03
19. potion ( cds - 7 ) - ability disabled ( toggle )
Time spent on this action: 0.03ms
TimeData:Marksmanship-cds-7:potion:0.03
Returned from list (cds), current recommendation is NO ACTION (+60.00).
- cds
20. call_action_list ( default - 7 )
Criteria for st PASS at +0.00 - active_enemies[1.00] < 3
Action list (st) was found.
+ st
Current recommendation was NO ACTION at +60.00s.
21. steady_shot ( st - 1 )
The action (steady_shot) is usable at (0.00 + 0.00).
- the action is ready before the current recommendation (at +0.00 vs. +60.00).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.00.
active_enemies[1.00] < 3
- this entry's criteria FAILS: talent.steady_focus.enabled[true] & ( prev_gcd.1.steady_shot[false] & buff.steady_focus.remains[5.08] < 5 | buff.steady_focus.down[false] )
0.089999999999927 - true
5.0799999999999 - true
There are 2 recheck events.
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.09.
active_enemies[1.00] < 3
Recheck #1 ( +0.09 ) NOT MET: talent.steady_focus.enabled[true] & ( prev_gcd.1.steady_shot[false] & buff.steady_focus.remains[4.99] < 5 | buff.steady_focus.down[false] )
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 5.08.
active_enemies[1.00] < 3
Recheck #2 ( +5.08 ) MET: talent.steady_focus.enabled[true] & ( prev_gcd.1.steady_shot[false] & buff.steady_focus.remains[0.00] < 5 | buff.steady_focus.down[true] )
Action chosen: steady_shot at 5.08!
Time spent on this action: 0.87ms
TimeData:Marksmanship-st-1:steady_shot:0.87:Post-TTR and Essential:0.04:Post Cycle:0.00:Post Usable:0.02:Post Ready/Clash:0.02:Post Stack:0.04:Pre-Script:0.00:Post-Script:0.02:Pre-Recheck:0.20:Post-Recheck Times:0.04:Pre-Recheck Loop:0.01:Recheck Loop Start:0.00:Recheck Post-Usable:0.01:Recheck Post-Stack:0.03:Recheck Post-Script:0.02:Recheck Post-Channel:0.00:Recheck Loop End:0.09:Recheck Loop Start:0.01:Recheck Post-Usable:0.01:Recheck Post-Stack:0.04:Recheck Post-Script:0.01:Recheck Post-Channel:0.00:Recheck Loop End:0.09:Post Recheck Loop:0.00:Post Recheck:0.00:Action Stored:0.14
22. kill_shot ( st - 2 )
The action (kill_shot) is unusable at (0.00 + 0.00) because ability 'usable' function returned false without explanation.
Time spent on this action: 0.20ms
TimeData:Marksmanship-st-2:kill_shot:0.20:Post-TTR and Essential:0.09:Post Cycle:0.01:Post Usable:0.07
23. double_tap ( st - 3 )
The action is not ready ( 42.15 ) before our maximum delay window ( 5.08 ) for this query.
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-3:double_tap:0.02
24. flare ( st - 4 )
The action (flare) is usable at (0.00 + 0.00).
- the action is ready before the current recommendation (at +0.00 vs. +5.08).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.00.
active_enemies[1.00] < 3
- this entry's criteria FAILS: tar_trap.up[false] & runeforge.soulforge_embers.enabled[false]
There were no recheck events to check.
Time spent on this action: 0.24ms
TimeData:Marksmanship-st-4:flare:0.24:Post-TTR and Essential:0.04:Post Cycle:0.00:Post Usable:0.03:Post Ready/Clash:0.02:Post Stack:0.02:Pre-Script:0.00:Post-Script:0.01:Pre-Recheck:0.08:Post-Recheck Times:0.00:Post Recheck:0.01
25. tar_trap ( st - 5 )
The action (tar_trap) is usable at (0.00 + 0.00).
- the action is ready before the current recommendation (at +0.00 vs. +5.08).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.00.
active_enemies[1.00] < 3
- this entry's criteria FAILS: runeforge.soulforge_embers.enabled[false] & tar_trap.remains[0.00] < gcd.execute[1.16] & cooldown.flare.remains[0.00] < gcd.execute[1.16]
Excluded -1.15 recheck time as it is outside our constraints ( 0.00 - 5.08 ).
Excluded -1.15 recheck time as it is outside our constraints ( 0.00 - 5.08 ).
There were no recheck events to check.
Time spent on this action: 0.33ms
TimeData:Marksmanship-st-5:tar_trap:0.33:Post-TTR and Essential:0.04:Post Cycle:0.00:Post Usable:0.02:Post Ready/Clash:0.01:Post Stack:0.02:Pre-Script:0.00:Post-Script:0.00:Pre-Recheck:0.15:Post-Recheck Times:0.06:Post Recheck:0.01
26. explosive_shot ( st - 6 ) - talent [ explosive_shot ] missing
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-6:explosive_shot:0.03
27. wild_spirits ( st - 7 )
The action is not ready ( 110.16 ) before our maximum delay window ( 5.08 ) for this query.
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-7:wild_spirits:0.03
28. flayed_shot ( st - 8 ) - ability unknown
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-8:flayed_shot:0.03
29. death_chakram ( st - 9 ) - ability unknown
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-9:death_chakram:0.03
30. a_murder_of_crows ( st - 10 ) - talent [ a_murder_of_crows ] missing
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-10:a_murder_of_crows:0.02
31. resonating_arrow ( st - 11 ) - ability unknown
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-11:resonating_arrow:0.03
32. volley ( st - 12 ) - talent [ volley ] missing
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-12:volley:0.02
33. trueshot ( st - 13 )
The action is not ready ( 110.66 ) before our maximum delay window ( 5.08 ) for this query.
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-13:trueshot:0.02
34. aimed_shot ( st - 14 )
The action (aimed_shot) is usable at (0.00 + 0.00) with cost of 35 focus.
- the action is ready before the current recommendation (at +0.00 vs. +5.08).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.00.
active_enemies[1.00] < 3
- this entry's criteria PASSES: buff.precise_shots.down[true] | ( buff.trueshot.up[true] | full_recharge_time[1.53] < gcd.execute[1.16] + cast_time[0.97] ) & ( ! talent.chimaera_shot.enabled[false] | active_enemies[1.00] < 2 ) | buff.trick_shots.remains[0.00] > execute_time[1.16] & active_enemies[1.00] > 1
Action chosen: aimed_shot at 0.00!
Returned from list (st), current recommendation is aimed_shot (+0.00).
- st
The recommended action (aimed_shot) is ready in less than 0.2s; exiting list (default).
Completed default action list [ Marksmanship - default ].
Recommendation is aimed_shot at 0.00 + 0.00.
Recommendation #1 is aimed_shot at 0.00s (0.00s).
Queueing aimed_shot cast finish at 5775.59 [+0.97] on Creature-0-4242-1-25713-153285-0000760DD7.
Queued aimed_shot from 5774.62 to 5775.59 (CAST_FINISH).
Used 6.19ms of CPU on 1 prediction(s).
RECOMMENDATION #2 ( Offset: 0.00, GCD: 1.16, Casting: 0.97 ).
There are 1 queued events to review.
Resources: focus[ 40.00 / 100.00 ]
Finishing queued event #1 ( CAST_FINISH of aimed_shot ) due at 0.97 as player is casting and castable spells are not ready.
Casting: Yes, Channeling: No, Break: No, Check: No
While advancing by 0.98 to 0.98, aimed_shot CAST_FINISH occurred at 0.97.
Handling aimed_shot at 5775.59 (CAST_FINISH).
false Creature-0-4242-1-25713-153285-0000760DD7 Creature-0-4242-1-25713-153285-0000760DD7 true
Trying to remove aimed_shot CAST_FINISH from queue.
Removing 1 from queue.
Resources: focus[ 14.47 / 100.00 ]
Time spent on event #1: 0.27ms...
Resources: focus[ 14.47 / 100.00 ]
Checking if I'm casting ( No ) and if it is a channel ( No ).
No whitelist.
Processing precombat action list [ Marksmanship - precombat ].
Current recommendation was NO ACTION at +60.00s.
1. bottled_flayedwing_toxin ( precombat - 1 ) - IsUsableItem
Time spent on this action: 0.04ms
TimeData:Marksmanship-precombat-1:bottled_flayedwing_toxin:0.04
2. tar_trap ( precombat - 2 )
We are already in-combat and this pre-combat action is not essential. Skipping.
Time spent on this action: 0.02ms
TimeData:Marksmanship-precombat-2:tar_trap:0.02
3. double_tap ( precombat - 3 )
The action is not ready ( 41.17 ) before our maximum delay window ( 15.00 ) for this query.
Time spent on this action: 0.02ms
TimeData:Marksmanship-precombat-3:double_tap:0.02
4. aimed_shot ( precombat - 4 )
We are already in-combat and this pre-combat action is not essential. Skipping.
Time spent on this action: 0.05ms
TimeData:Marksmanship-precombat-4:aimed_shot:0.05
5. steady_shot ( precombat - 5 )
We are already in-combat and this pre-combat action is not essential. Skipping.
Time spent on this action: 0.02ms
TimeData:Marksmanship-precombat-5:steady_shot:0.02
Completed precombat action list [ Marksmanship - precombat ].
Processing default action list [ Marksmanship - default ].
Current recommendation was NO ACTION at +60.00s.
6. counter_shot ( default - 1 ) - ability disabled ( toggle )
Time spent on this action: 0.02ms
TimeData:Marksmanship-default-1:counter_shot:0.02
7. counter_shot ( default - 2 ) - ability disabled ( toggle )
Time spent on this action: 0.01ms
TimeData:Marksmanship-default-2:counter_shot:0.01
8. tranquilizing_shot ( default - 3 ) - ability disabled ( preference )
Time spent on this action: 0.02ms
TimeData:Marksmanship-default-3:tranquilizing_shot:0.02
9. dreadfire_vessel ( default - 4 ) - IsUsableItem
Time spent on this action: 0.06ms
TimeData:Marksmanship-default-4:dreadfire_vessel:0.06
10. use_items ( default - 5 )
Criteria for ??? PASS at +0.98 - buff.trueshot.up[true] | buff.trueshot.down[false] & cooldown.trueshot.remains[109.68] > 20 | fight_remains[3600.00] < cooldown.trueshot.remains[109.68]
+ items
Current recommendation was NO ACTION at +60.00s.
11. overcharged_anima_battery ( items - 1 )
The action is not ready ( 79.68 ) before our maximum delay window ( 15.00 ) for this query.
Time spent on this action: 0.08ms
TimeData:UseItems-items-1:overcharged_anima_battery:0.08
Returned from Use Items; current recommendation is NO ACTION (+60.00).
- items
12. call_action_list ( default - 6 )
There is no criteria for cds.
Action list (cds) was found.
+ cds
Current recommendation was NO ACTION at +60.00s.
13. berserking ( cds - 1 ) - ability unknown
Time spent on this action: 0.03ms
TimeData:Marksmanship-cds-1:berserking:0.03
14. blood_fury ( cds - 2 )
The action is not ready ( 109.68 ) before our maximum delay window ( 15.00 ) for this query.
Time spent on this action: 0.02ms
TimeData:Marksmanship-cds-2:blood_fury:0.02
15. ancestral_call ( cds - 3 ) - ability unknown
Time spent on this action: 0.02ms
TimeData:Marksmanship-cds-3:ancestral_call:0.02
16. fireblood ( cds - 4 ) - ability unknown
Time spent on this action: 0.14ms
TimeData:Marksmanship-cds-4:fireblood:0.14
17. lights_judgment ( cds - 5 ) - ability unknown
Time spent on this action: 0.03ms
TimeData:Marksmanship-cds-5:lights_judgment:0.03
18. bag_of_tricks ( cds - 6 ) - ability unknown
Time spent on this action: 0.02ms
TimeData:Marksmanship-cds-6:bag_of_tricks:0.02
19. potion ( cds - 7 ) - ability disabled ( toggle )
Time spent on this action: 0.02ms
TimeData:Marksmanship-cds-7:potion:0.02
Returned from list (cds), current recommendation is NO ACTION (+60.00).
- cds
20. call_action_list ( default - 7 )
Criteria for st PASS at +0.98 - active_enemies[1.00] < 3
Action list (st) was found.
+ st
Current recommendation was NO ACTION at +60.00s.
21. steady_shot ( st - 1 )
The action (steady_shot) is usable at (0.98 + 0.18).
- the action is ready before the current recommendation (at +0.18 vs. +60.00).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.18.
active_enemies[1.00] < 3
- this entry's criteria FAILS: talent.steady_focus.enabled[true] & ( prev_gcd.1.steady_shot[false] & buff.steady_focus.remains[3.92] < 5 | buff.steady_focus.down[false] )
Excluded -1.07 recheck time as it is outside our constraints ( 0.00 - 15.00 ).
3.9155982572347 - true
There are 1 recheck events.
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 4.10.
active_enemies[1.00] < 3
Recheck #1 ( +4.10 ) MET: talent.steady_focus.enabled[true] & ( prev_gcd.1.steady_shot[false] & buff.steady_focus.remains[0.00] < 5 | buff.steady_focus.down[true] )
Action chosen: steady_shot at 4.10!
Time spent on this action: 0.52ms
TimeData:Marksmanship-st-1:steady_shot:0.52:Post-TTR and Essential:0.03:Post Cycle:0.00:Post Usable:0.02:Post Ready/Clash:0.01:Post Stack:0.03:Pre-Script:0.00:Post-Script:0.01:Pre-Recheck:0.10:Post-Recheck Times:0.03:Pre-Recheck Loop:0.01:Recheck Loop Start:0.00:Recheck Post-Usable:0.01:Recheck Post-Stack:0.03:Recheck Post-Script:0.01:Recheck Post-Channel:0.00:Recheck Loop End:0.09:Post Recheck Loop:0.00:Post Recheck:0.00:Action Stored:0.13
22. kill_shot ( st - 2 )
The action (kill_shot) is unusable at (0.98 + 0.18) because ability 'usable' function returned false without explanation.
Time spent on this action: 0.19ms
TimeData:Marksmanship-st-2:kill_shot:0.19:Post-TTR and Essential:0.09:Post Cycle:0.00:Post Usable:0.07
23. double_tap ( st - 3 )
The action is not ready ( 41.17 ) before our maximum delay window ( 4.10 ) for this query.
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-3:double_tap:0.02
24. flare ( st - 4 )
The action (flare) is usable at (0.98 + 0.18).
- the action is ready before the current recommendation (at +0.18 vs. +4.10).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.18.
active_enemies[1.00] < 3
- this entry's criteria FAILS: tar_trap.up[false] & runeforge.soulforge_embers.enabled[false]
There were no recheck events to check.
Time spent on this action: 0.17ms
TimeData:Marksmanship-st-4:flare:0.17:Post-TTR and Essential:0.02:Post Cycle:0.00:Post Usable:0.02:Post Ready/Clash:0.01:Post Stack:0.02:Pre-Script:0.00:Post-Script:0.01:Pre-Recheck:0.03:Post-Recheck Times:0.00:Post Recheck:0.02
25. tar_trap ( st - 5 )
The action (tar_trap) is usable at (0.98 + 0.18).
- the action is ready before the current recommendation (at +0.18 vs. +4.10).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.18.
active_enemies[1.00] < 3
- this entry's criteria FAILS: runeforge.soulforge_embers.enabled[false] & tar_trap.remains[0.00] < gcd.execute[1.16] & cooldown.flare.remains[0.00] < gcd.execute[1.16]
Excluded -1.15 recheck time as it is outside our constraints ( 0.00 - 4.10 ).
Excluded -1.15 recheck time as it is outside our constraints ( 0.00 - 4.10 ).
There were no recheck events to check.
Time spent on this action: 0.22ms
TimeData:Marksmanship-st-5:tar_trap:0.22:Post-TTR and Essential:0.02:Post Cycle:0.00:Post Usable:0.02:Post Ready/Clash:0.01:Post Stack:0.02:Pre-Script:0.00:Post-Script:0.00:Pre-Recheck:0.08:Post-Recheck Times:0.03:Post Recheck:0.00
26. explosive_shot ( st - 6 ) - talent [ explosive_shot ] missing
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-6:explosive_shot:0.02
27. wild_spirits ( st - 7 )
The action is not ready ( 109.18 ) before our maximum delay window ( 4.10 ) for this query.
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-7:wild_spirits:0.03
28. flayed_shot ( st - 8 ) - ability unknown
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-8:flayed_shot:0.02
29. death_chakram ( st - 9 ) - ability unknown
Time spent on this action: 0.04ms
TimeData:Marksmanship-st-9:death_chakram:0.04
30. a_murder_of_crows ( st - 10 ) - talent [ a_murder_of_crows ] missing
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-10:a_murder_of_crows:0.02
31. resonating_arrow ( st - 11 ) - ability unknown
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-11:resonating_arrow:0.02
32. volley ( st - 12 ) - talent [ volley ] missing
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-12:volley:0.02
33. trueshot ( st - 13 )
The action is not ready ( 109.68 ) before our maximum delay window ( 4.10 ) for this query.
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-13:trueshot:0.02
34. aimed_shot ( st - 14 )
The action (aimed_shot) is usable at (0.98 + 2.18) with cost of 35 focus.
- the action is ready before the current recommendation (at +2.18 vs. +4.10).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 2.18.
active_enemies[1.00] < 3
- this entry's criteria PASSES: buff.precise_shots.down[false] | ( buff.trueshot.up[true] | full_recharge_time[1.14] < gcd.execute[1.16] + cast_time[0.97] ) & ( ! talent.chimaera_shot.enabled[false] | active_enemies[1.00] < 2 ) | buff.trick_shots.remains[0.00] > execute_time[1.16] & active_enemies[1.00] > 1
Action chosen: aimed_shot at 2.18!
Time spent on this action: 0.62ms
TimeData:Marksmanship-st-14:aimed_shot:0.62:Post-TTR and Essential:0.05:Post Cycle:0.00:Post Usable:0.07:Post Ready/Clash:0.02:Post Stack:0.03:Pre-Script:0.00:Post-Script:0.02:Pre-Recheck:0.34:Post Recheck:0.00:Action Stored:0.08
35. rapid_fire ( st - 15 )
The action (rapid_fire) is usable at (0.98 + 0.18).
- the action is ready before the current recommendation (at +0.18 vs. +2.18).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.18.
active_enemies[1.00] < 3
- this entry's criteria PASSES: focus.current[16.25] + cast_regen[15.00] < focus.max[100.00] & ( buff.trueshot.down[false] | ! runeforge.eagletalons_true_focus.enabled[false] ) & ( buff.double_tap.down[true] | talent.streamline.enabled[false] )
Action chosen: rapid_fire at 0.18!
Time spent on this action: 0.59ms
TimeData:Marksmanship-st-15:rapid_fire:0.59:Post-TTR and Essential:0.08:Post Cycle:0.00:Post Usable:0.02:Post Ready/Clash:0.01:Post Stack:0.02:Pre-Script:0.00:Post-Script:0.03:Pre-Recheck:0.32:Post Recheck:0.00:Action Stored:0.06
The recommended action (rapid_fire) is ready in less than 0.2s; exiting list (st).
Returned from list (st), current recommendation is rapid_fire (+0.18).
- st
The recommended action (rapid_fire) is ready in less than 0.2s; exiting list (default).
Completed default action list [ Marksmanship - default ].
Recommendation is rapid_fire at 0.98 + 0.18.
Recommendation #2 is rapid_fire at 0.18s (1.16s).
Queueing rapid_fire channel finish at 5777.34 [1.17+1.55].
Queued rapid_fire from 5775.79 to 5777.34 (CHANNEL_FINISH).
Used 11.60ms of CPU on 2 prediction(s).
RECOMMENDATION #3 ( Offset: 1.17, GCD: 1.16, Channeling: 1.55 ).
There are 1 queued events to review.
Resources: focus[ 16.31 / 100.00 ]
Currently channeling ( rapid_fire ) until ( 1.55 ).
We are channeling, checking if we should break the channel...
CC: No aura / no aura.tick_time to forecast channel breaktimes; don't break it.
Finishing queued event #1 ( CHANNEL_FINISH of rapid_fire ) due at 1.55 as player is casting and castable spells are not ready.
Casting: No, Channeling: Yes, Break: No, Check: No
While advancing by 1.56 to 2.73, rapid_fire CHANNEL_FINISH occurred at 2.72.
Handling rapid_fire at 5777.34 (CHANNEL_FINISH).
Trying to remove rapid_fire CHANNEL_FINISH from queue.
Removing 1 from queue.
Resources: focus[ 31.38 / 100.00 ]
Time spent on event #1: 0.19ms...
Resources: focus[ 31.38 / 100.00 ]
Checking if I'm casting ( No ) and if it is a channel ( No ).
No whitelist.
Processing precombat action list [ Marksmanship - precombat ].
Current recommendation was NO ACTION at +60.00s.
1. bottled_flayedwing_toxin ( precombat - 1 ) - IsUsableItem
Time spent on this action: 0.04ms
TimeData:Marksmanship-precombat-1:bottled_flayedwing_toxin:0.04
2. tar_trap ( precombat - 2 )
We are already in-combat and this pre-combat action is not essential. Skipping.
Time spent on this action: 0.03ms
TimeData:Marksmanship-precombat-2:tar_trap:0.03
3. double_tap ( precombat - 3 )
The action is not ready ( 39.42 ) before our maximum delay window ( 15.00 ) for this query.
Time spent on this action: 0.03ms
TimeData:Marksmanship-precombat-3:double_tap:0.03
4. aimed_shot ( precombat - 4 )
We are already in-combat and this pre-combat action is not essential. Skipping.
Time spent on this action: 0.02ms
TimeData:Marksmanship-precombat-4:aimed_shot:0.02
5. steady_shot ( precombat - 5 )
We are already in-combat and this pre-combat action is not essential. Skipping.
Time spent on this action: 0.02ms
TimeData:Marksmanship-precombat-5:steady_shot:0.02
Completed precombat action list [ Marksmanship - precombat ].
Processing default action list [ Marksmanship - default ].
Current recommendation was NO ACTION at +60.00s.
6. counter_shot ( default - 1 ) - ability disabled ( toggle )
Time spent on this action: 0.02ms
TimeData:Marksmanship-default-1:counter_shot:0.02
7. counter_shot ( default - 2 ) - ability disabled ( toggle )
Time spent on this action: 0.01ms
TimeData:Marksmanship-default-2:counter_shot:0.01
8. tranquilizing_shot ( default - 3 ) - ability disabled ( preference )
Time spent on this action: 0.02ms
TimeData:Marksmanship-default-3:tranquilizing_shot:0.02
9. dreadfire_vessel ( default - 4 ) - IsUsableItem
Time spent on this action: 0.04ms
TimeData:Marksmanship-default-4:dreadfire_vessel:0.04
10. use_items ( default - 5 )
Criteria for ??? PASS at +2.73 - buff.trueshot.up[true] | buff.trueshot.down[false] & cooldown.trueshot.remains[107.93] > 20 | fight_remains[3600.00] < cooldown.trueshot.remains[107.93]
+ items
Current recommendation was NO ACTION at +60.00s.
11. overcharged_anima_battery ( items - 1 )
The action is not ready ( 77.93 ) before our maximum delay window ( 15.00 ) for this query.
Time spent on this action: 0.07ms
TimeData:UseItems-items-1:overcharged_anima_battery:0.07
Returned from Use Items; current recommendation is NO ACTION (+60.00).
- items
12. call_action_list ( default - 6 )
There is no criteria for cds.
Action list (cds) was found.
+ cds
Current recommendation was NO ACTION at +60.00s.
13. berserking ( cds - 1 ) - ability unknown
Time spent on this action: 0.03ms
TimeData:Marksmanship-cds-1:berserking:0.03
14. blood_fury ( cds - 2 )
The action is not ready ( 107.93 ) before our maximum delay window ( 15.00 ) for this query.
Time spent on this action: 0.02ms
TimeData:Marksmanship-cds-2:blood_fury:0.02
15. ancestral_call ( cds - 3 ) - ability unknown
Time spent on this action: 0.02ms
TimeData:Marksmanship-cds-3:ancestral_call:0.02
16. fireblood ( cds - 4 ) - ability unknown
Time spent on this action: 0.02ms
TimeData:Marksmanship-cds-4:fireblood:0.02
17. lights_judgment ( cds - 5 ) - ability unknown
Time spent on this action: 0.02ms
TimeData:Marksmanship-cds-5:lights_judgment:0.02
18. bag_of_tricks ( cds - 6 ) - ability unknown
Time spent on this action: 0.02ms
TimeData:Marksmanship-cds-6:bag_of_tricks:0.02
19. potion ( cds - 7 ) - ability disabled ( toggle )
Time spent on this action: 0.02ms
TimeData:Marksmanship-cds-7:potion:0.02
Returned from list (cds), current recommendation is NO ACTION (+60.00).
- cds
20. call_action_list ( default - 7 )
Criteria for st PASS at +2.73 - active_enemies[1.00] < 3
Action list (st) was found.
+ st
Current recommendation was NO ACTION at +60.00s.
21. steady_shot ( st - 1 )
The action (steady_shot) is usable at (2.73 + 0.00).
- the action is ready before the current recommendation (at +0.00 vs. +60.00).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.00.
active_enemies[1.00] < 3
- this entry's criteria FAILS: talent.steady_focus.enabled[true] & ( prev_gcd.1.steady_shot[false] & buff.steady_focus.remains[2.35] < 5 | buff.steady_focus.down[false] )
Excluded -2.64 recheck time as it is outside our constraints ( 0.00 - 15.00 ).
2.3500000000004 - true
There are 1 recheck events.
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 2.35.
active_enemies[1.00] < 3
Recheck #1 ( +2.35 ) MET: talent.steady_focus.enabled[true] & ( prev_gcd.1.steady_shot[false] & buff.steady_focus.remains[0.00] < 5 | buff.steady_focus.down[true] )
Action chosen: steady_shot at 2.35!
Time spent on this action: 0.36ms
TimeData:Marksmanship-st-1:steady_shot:0.36:Post-TTR and Essential:0.03:Post Cycle:0.00:Post Usable:0.02:Post Ready/Clash:0.01:Post Stack:0.03:Pre-Script:0.00:Post-Script:0.01:Pre-Recheck:0.08:Post-Recheck Times:0.03:Pre-Recheck Loop:0.01:Recheck Loop Start:0.00:Recheck Post-Usable:0.01:Recheck Post-Stack:0.02:Recheck Post-Script:0.01:Recheck Post-Channel:0.00:Recheck Loop End:0.07:Post Recheck Loop:0.00:Post Recheck:0.00:Action Stored:0.03
22. kill_shot ( st - 2 )
The action (kill_shot) is unusable at (2.73 + 0.00) because ability 'usable' function returned false without explanation.
Time spent on this action: 0.12ms
TimeData:Marksmanship-st-2:kill_shot:0.12:Post-TTR and Essential:0.03:Post Cycle:0.00:Post Usable:0.06
23. double_tap ( st - 3 )
The action is not ready ( 39.42 ) before our maximum delay window ( 2.35 ) for this query.
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-3:double_tap:0.02
24. flare ( st - 4 )
The action (flare) is usable at (2.73 + 0.00).
- the action is ready before the current recommendation (at +0.00 vs. +2.35).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.00.
active_enemies[1.00] < 3
- this entry's criteria FAILS: tar_trap.up[false] & runeforge.soulforge_embers.enabled[false]
There were no recheck events to check.
Time spent on this action: 0.13ms
TimeData:Marksmanship-st-4:flare:0.13:Post-TTR and Essential:0.02:Post Cycle:0.00:Post Usable:0.02:Post Ready/Clash:0.01:Post Stack:0.02:Pre-Script:0.00:Post-Script:0.01:Pre-Recheck:0.03:Post-Recheck Times:0.00:Post Recheck:0.00
25. tar_trap ( st - 5 )
The action (tar_trap) is usable at (2.73 + 0.00).
- the action is ready before the current recommendation (at +0.00 vs. +2.35).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.00.
active_enemies[1.00] < 3
- this entry's criteria FAILS: runeforge.soulforge_embers.enabled[false] & tar_trap.remains[0.00] < gcd.execute[1.16] & cooldown.flare.remains[0.00] < gcd.execute[1.16]
Excluded -1.15 recheck time as it is outside our constraints ( 0.00 - 2.35 ).
Excluded -1.15 recheck time as it is outside our constraints ( 0.00 - 2.35 ).
There were no recheck events to check.
Time spent on this action: 0.25ms
TimeData:Marksmanship-st-5:tar_trap:0.25:Post-TTR and Essential:0.02:Post Cycle:0.00:Post Usable:0.02:Post Ready/Clash:0.01:Post Stack:0.02:Pre-Script:0.00:Post-Script:0.00:Pre-Recheck:0.10:Post-Recheck Times:0.06:Post Recheck:0.00
26. explosive_shot ( st - 6 ) - talent [ explosive_shot ] missing
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-6:explosive_shot:0.03
27. wild_spirits ( st - 7 )
The action is not ready ( 107.43 ) before our maximum delay window ( 2.35 ) for this query.
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-7:wild_spirits:0.03
28. flayed_shot ( st - 8 ) - ability unknown
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-8:flayed_shot:0.03
29. death_chakram ( st - 9 ) - ability unknown
Time spent on this action: 0.04ms
TimeData:Marksmanship-st-9:death_chakram:0.04
30. a_murder_of_crows ( st - 10 ) - talent [ a_murder_of_crows ] missing
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-10:a_murder_of_crows:0.03
31. resonating_arrow ( st - 11 ) - ability unknown
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-11:resonating_arrow:0.02
32. volley ( st - 12 ) - talent [ volley ] missing
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-12:volley:0.02
33. trueshot ( st - 13 )
The action is not ready ( 107.93 ) before our maximum delay window ( 2.35 ) for this query.
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-13:trueshot:0.02
34. aimed_shot ( st - 14 )
The action (aimed_shot) is usable at (2.73 + 0.43) with cost of 35 focus.
- the action is ready before the current recommendation (at +0.43 vs. +2.35).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.43.
active_enemies[1.00] < 3
- this entry's criteria PASSES: buff.precise_shots.down[false] | ( buff.trueshot.up[true] | full_recharge_time[1.14] < gcd.execute[1.16] + cast_time[0.97] ) & ( ! talent.chimaera_shot.enabled[false] | active_enemies[1.00] < 2 ) | buff.trick_shots.remains[0.00] > execute_time[1.16] & active_enemies[1.00] > 1
Action chosen: aimed_shot at 0.43!
Time spent on this action: 0.62ms
TimeData:Marksmanship-st-14:aimed_shot:0.62:Post-TTR and Essential:0.05:Post Cycle:0.00:Post Usable:0.06:Post Ready/Clash:0.01:Post Stack:0.03:Pre-Script:0.00:Post-Script:0.01:Pre-Recheck:0.37:Post Recheck:0.00:Action Stored:0.08
35. rapid_fire ( st - 15 )
The action is not ready ( 4.65 ) before our maximum delay window ( 0.43 ) for this query.
Time spent on this action: 0.03ms
TimeData:Marksmanship-st-15:rapid_fire:0.03
36. chimaera_shot ( st - 16 ) - talent [ chimaera_shot ] missing
Time spent on this action: 0.02ms
TimeData:Marksmanship-st-16:chimaera_shot:0.02
37. arcane_shot ( st - 17 )
The action (arcane_shot) is usable at (2.73 + 0.00) with cost of 20 focus.
- the action is ready before the current recommendation (at +0.00 vs. +0.43).
List ( st ) called from ( Marksmanship:default:7 ) would PASS at 0.00.
active_enemies[1.00] < 3
- this entry's criteria PASSES: buff.precise_shots.up[true] | focus.current[31.38] > cost[20.00] + action.aimed_shot.cost[35.00]
Action chosen: arcane_shot at 0.00!
Returned from list (st), current recommendation is arcane_shot (+0.00).
- st
The recommended action (arcane_shot) is ready in less than 0.2s; exiting list (default).
Completed default action list [ Marksmanship - default ].
Recommendation is arcane_shot at 2.73 + 0.00.
Recommendation #3 is arcane_shot at 0.00s (2.73s).
Time spent generating recommendations: 16.17ms