Healthstone toggle bugged.
ShmooDude opened this issue ยท 4 comments
Describe the Bug/Issue
Healthstone (the item), can't be properly added to the defensive toggles. In the priority, after doing the steps in the "To Reproduce" below, Healthstone will now show up in both Defensives and Primary if added to the action list despite having Defensives set as show separately.
To Reproduce
Steps to reproduce the behavior:
- Go to 'Feral' (or probably whatever your active spec is)
- Open
Toggles
- Open 'Defensives'
- Click on '+ Add Ability'
- Select
Healthstone
from dropdown. - Notice how
Healthstone
is not listed.
Expected behavior
When added to the defensives, Healthstone (and presumably other items?) should:
- Show up in the Defensives ability list.
- Not be shown in the Primary window if Show Separately is checked.
Note
Hopefully this is a simple fix. I suspect its just not looking in "items" settings for toggles in some places where it should be.
Saved Variables
["maxRefresh"] = 10,
["custom2Name"] = "Custom 2",
["throttleRefresh"] = false,
["damagePets"] = false,
["throttleTime"] = false,
["settings"] = {
["owlweave_cat"] = true,
},
["debuffPadding"] = 0,
["aoe"] = 3,
["gcdSync"] = true,
["damageDots"] = false,
["damage"] = false,
["enabled"] = true,
["petbased"] = false,
["maxTime"] = 33,
["nameplates"] = true,
["custom1Name"] = "Custom 1",
["cycle_min"] = 6,
["abilities"] = {
["regrowth"] = {
["toggle"] = "none",
},
["swiftmend"] = {
["toggle"] = "defensives",
},
["convoke_the_spirits"] = {
["toggle"] = "cooldowns",
},
["tigers_fury"] = {
["toggle"] = "none",
},
},
["cycle"] = false,
["items"] = {
["healthstone"] = {
["toggle"] = "defensives",
},
},
["nameplateRange"] = 8,
["potion"] = "spectral_agility",
["buffPadding"] = 0,
["potionsReset"] = 20180919.1,
["damageExpiration"] = 3,
["package"] = "ShmooDude Feral",
["damageRange"] = 0,
},
PUT ISSUE REPORT LINK HERE:
build: v9.0.2-1.0.38
level: 60 (60)
class: DRUID
spec: feral
talents: balance_affinity
bloodtalons
brutal_slash
heart_of_the_wild
sabertooth
soul_of_the_forest
wild_charge
pvptalents: none
covenant: night_fae
conduits: born_of_the_wilds = 6
conflux_of_elements = 5
taste_for_blood = 5
wellhoned_instincts = 5
soulbinds: [niya]
grove_invigoration = 1
natures_splendor = 1
run_without_tiring = 1
sets: none
gear: azurevenom_choker = 1
bloodoath_signet = 1
chiropteran_leggings = 1
fastened_venombarb_binds = 1
fleshfused_circle = 1
girdle_of_shattered_dreams = 1
mantle_of_manifest_sins = 1
miasmalacquered_jerkin = 1
primeval_souls_ankleguards = 1
quarterstaff_of_discordant_ethic = 1
rocket_chicken_handlers = 1
sinful_gladiators_leather_shoulderpads = 1
skulkers_wing = 1
stone_legion_heraldry = 1
umbrahide_helm = 1
legendaries: circle_of_life_and_death = 1
itemIDs: 172317, 178373, 178805, 178869, 178871, 178934, 179336, 179352, 180097, 180115, 182993, 183009, 183033, 184016, 184027
settings: aoe = 3
buffPadding = 0
custom1Name = Custom 1
custom2Name = Custom 2
cycle = false
cycle_min = 6
damage = false
damageDots = false
damageExpiration = 3
damagePets = false
damageRange = 0
debuffPadding = 0
enabled = true
gcdSync = true
maxRefresh = 10
maxTime = 33
nameplateRange = 8
nameplates = true
package = ShmooDude Feral
petbased = false
potion = spectral_agility
potionsReset = 20180919.1
throttleRefresh = false
throttleTime = false
owlweave_cat = true
toggles: cooldowns = true
custom1 = false
custom2 = false
defensives = true
essences = true
interrupts = true
mode = automatic
potions = false
Healthstone falls within the Gear and Trinkets category rather than as a regular ability, though the phrasing here is kind of misleading. As noted on the Feral > Toggles screen, Gear and Trinkets are adjusted in a different screen.
The reason for this is just that there are a lot of trinkets and most of them are flagged as Cooldowns. Including them in this screen would make it a very long list.
In /hek > Gear and Trinkets, you can select Healthstone from the list and set Require Toggle = Defensives.
Let me know if that does not get you the result you're looking for.
So doing the steps under To Reproduce actually does properly set the Healthstone toggle to Defensives. It just doesn't add it to the list abilities list because as you pointed out it falls under Gear and Trinkets.
There is still the issue that it shows up now in both the "Defensives" and "Primary" display, so its not being properly removed from the "Primary" display.
From Left to Right: Defensives, Cooldowns, Primary(3 icons)
As a note, I wouldn't consider Healthstone "Gear and Trinkets" as to me that implies equippable items. But you're saying that its really any items (which makes sense from a programming point of view).
Yeah, the reason is that Gear and Trinket existed as a category (separating out items in general since it's a long list) before Healthstones were added.
I can definitely look at why it's not successfully filtered from Primary. Should be simple to fix.