HeroLib

HeroLib

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Fury warrior - constant errors in combat

WatersJohn opened this issue ยท 1 comments

commented

BugSack logs the following:

1897x HeroRotation_Warrior\Fury-Fury.lua:229: attempt to index field 'VictoryRush' (a nil value) [string "@HeroRotation_Warrior\Fury-Fury.lua"]:229: in function ?'
[string "@HeroRotation\Main.lua"]:446: in function <HeroRotation\Main.lua:424>

Locals:
ShouldReturn = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = 1
(*temporary) = 35000
(*temporary) = 0.002857
(*temporary) = 35000
(*temporary) = "player"
(*temporary) = "attempt to index field 'VictoryRush' (a nil value)"
AoEON = defined @HeroRotation\Core.lua:355
Enemies8y =

{
1 =
{
}
}
Player =
{
UseCache = true
ChiDeficitPercentage = defined @herolib\Class\Unit\Player\Power.lua:596
GCDStartTime = defined @herolib\Class\Unit\Player\Stat.lua:70
Race = defined @herolib\Class\Unit\Player\Main.lua:46
Insanityrain = defined @herolib\Class\Unit\Player\Power.lua:648
FocusLossOnCastEnd = defined @herolib\Class\Unit\Player\Power.lua:226
PainMax = defined @herolib\Class\Unit\Player\Power.lua:725
IsInVehicle = defined @herolib\Class\Unit\Player\Main.lua:118
IsInParty = defined @herolib\Class\Unit\Player\Main.lua:33
EnergyDeficit = defined @herolib\Class\Unit\Player\Power.lua:279
Fury = defined @herolib\Class\Unit\Player\Power.lua:698
InstanceInfo = defined @herolib\Class\Unit\Player\Instance.lua:22
RageDeficit = defined @herolib\Class\Unit\Player\Power.lua:139
VersatilityDmgPct = defined @herolib\Class\Unit\Player\Stat.lua:119
FocusTimeToXPercentage = defined @herolib\Class\Unit\Player\Power.lua:202
MaelstromPercentage = defined @herolib\Class\Unit\Player\Power.lua:554
ArcaneCharges = defined @herolib\Class\Unit\Player\Power.lua:666
IsInDungeonArea = defined @herolib\Class\Unit\Player\Instance.lua:53
ActiveMitigationNeeded = defined @herolib\Class\Unit\Player\Tank.lua:57
UpdateActiveLegendaryEffects = defined @herolib\Class\Unit\Player\Equipment.lua:121
SoulShardsDeficit = defined @herolib\Class\Unit\Player\Power.lua:470
GetEnemiesInRange = defined @herolib\Class\Unit\Player\Enemies.lua:53
IsInWhitelistedVehicle = defined @herolib\Class\Unit\Player\Main.lua:154
PainDeficit = defined @herolib\Class\Unit\Player\Power.lua:740
AttackPower = defined @herolib\Class\Unit\Player\Stat.lua:78
FocusCastRegen = defined @herolib\Class\Unit\Player\Power.lua:208
PainDeficitPercentage = defined @herolib\Class\Unit\Player\Power.lua:745
PrevOffGCD = defined @herolib\Events\Prev_Spell.lua:236
MasteryPct = defined @herolib\Class\Unit\Player\Stat.lua:114
InsanityPercentage = defined @herolib\Class\Unit\Player\Power.lua:633
ManaDeficitPercentageP = defined @herolib\Class\Unit\Player\Power.lua:113
FuryDeficit = defined @herolib\Class\Unit\Player\Power.lua:708
PrevGCD = defined @herolib\Events\Prev_Spell.lua:202
AstralPowerMax = defined @herolib\Class\Unit\Player\Power.lua:482
IsMounted = defined @herolib\Class\Unit\Player\Main.lua:28
EnergyRegenPercentage = defined @herolib\Class\Unit\Player\Power.lua:289
RunicPowerDeficit = defined @herolib\Class\Unit\Player\Power.lua:389
FuryPercentage = defined @herolib\Class\Unit\Player\Power.lua:703
Insanity = defined @herolib\Class\Unit\Player\Power.lua:628
EnergyTimeToMaxPredicted = defined @herolib\Class\Unit\Player\Power.lua:336
Arcane`

commented
  1. This is a HeroRotation error, not a HeroLib error.
  2. This was fixed in this commit: herotc/hero-rotation@4547e6b