HeroRotation

HeroRotation

6M Downloads

[Bug]: Mindgames lua error on shadow priest

Profoundsoup opened this issue ยท 1 comments

commented

What version of HeroRotation are you using?

10.2.0.36

What version of HeroLib are you using?

10.2.0.21

What version of HeroDBC are you using?

10.2.0.06

What is the issue?

304x HeroRotation/Commons.lua:103: attempt to call local 'TargetIfCondition' (a nil value)
[string "@HeroRotation/Commons.lua"]:103: in function CastTargetIf' [string "@HeroRotation_Priest/Shadow.lua"]:507: in function <HeroRotation_Priest/Shadow.lua:488> [string "@HeroRotation_Priest/Shadow.lua"]:701: in function <HeroRotation_Priest/Shadow.lua:633> [string "@HeroRotation_Priest/Shadow.lua"]:766: in function ?'
[string "@HeroRotation/Main.lua"]:460: in function <HeroRotation/Main.lua:438>

Locals:
Object =

{
LastCastTime = 0
LastHitTime = 0
LastAppliedOnPlayerTime = 0
LastRemovedFromPlayerTime = 0
SpellName = "Mindgames"
IsMelee = false
SpellType = "Player"
MaximumRange = 40
MinimumRange = 0
LastDisplayTime = 0
SpellID = 375901
}
Enemies =
{
1 =
{
}
}
TargetIfMode = "max"
TargetIfCondition = nil
Condition = nil
OutofRange = false
OffGCD = nil
DisplayStyle = "Suggested"
TargetCondition = true
BestUnit = nil
BestConditionValue = nil
(for generator) = defined =[C]:-1
(for state) =
{
1 =
{
}
}
(for control) = 1
_ = 1
CycleUnit =
{
UnitExists = true
UnitNPCID = 209574
UnitGUID = "Creature-0-4217-2548-8940-209574-0000735226"
UnitID = "Nameplate2"
UseCache = true
UnitCanBeAttacked = true
UnitName = "Aurostor"
}
(*temporary) =
{
UnitExists = true
UnitNPCID = 209574
UnitGUID = "Creature-0-4217-2548-8940-209574-0000735226"
UnitID = "Nameplate2"
UseCache = true
UnitCanBeAttacked = true
UnitName = "Aurostor"
}
(*temporary) = nil
(*temporary) =
{
UnitExists = true
UnitNPCID = 209574
UnitGUID = "Creature-0-4217-2548-8940-209574-0000735226"
UnitID = "Nameplate2"
UseCache = true
UnitCanBeAttacked = true
UnitName = "Aurostor"
}
(*temporary) = "attempt to call local 'TargetIfCondition' (a nil value)"
Target =
{
UnitExists = true
UnitName = "Aurostor"
UnitNPCID = 209574
UnitGUID = "Creature-0-4217-2548-8940-209574-0000735226"
UnitID = "target"
UseCache = true
UnitCanBeAttacked = true
}
AoEON = defined @HeroRotation/Core.lua:418
Cast = defined @HeroRotation/Core.lua:152
pairs = defined =[C]:-1
Utils =
{
FindValueIndexInArray = defined @HeroLib/Utils.lua:58
SubStringCount = defined @HeroLib/Utils.lua:113
MergeTableByKey = defined @HeroLib/Utils.lua:80
SortMixedASC = defined @HeroLib/Utils.lua:151
ValueIsInArray = defined @HeroLib/Utils.lua:47
EndsWith = defined @HeroLib/Utils.lua:127
BoolToInt = defined @HeroLib/Utils.lua:24
RevertTableIndex = defined @HeroLib/Utils.lua:132
StringToNumberIfPossible = defined @HeroLib/Utils.lua:107
SortDESC = defined @HeroLib/Utils.lua:146
ShortenHotKey = defined @HeroLib/Utils.lua:161
IntToBool = defined @HeroLib/Utils.lua:28
StartsWith = defined @HeroLib/Utils.lua:123
UpperCaseFirst = defined @HeroLib/Utils.lua:33
SortASC = defined @HeroLib/Utils.lua:141
MergeTable = defined @HeroLib/Utils.lua:68
CompareThis = defined @HeroLib/Utils.lua:101
ValueIsInTable = defined @HeroLib/Utils.lua:37
}
CastLeftNameplate = defined @HeroRotation/Core.lua:263

Icon Behavior

Icon does NOT disappear

commented

This is now fixed in commit 4358fcd