HeroRotation

HeroRotation

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[Hunter/Marksmanship]: lua error spam after pressing first suggested ability

mLgz0rn opened this issue ยท 1 comments

commented

What version of HeroRotation are you using?

11.0.7.09

What version of HeroLib are you using?

11.0.7.02

What version of HeroDBC are you using?

11.0.7.01

What is the issue?

Hey.

Getting this lua error spammed after pressing the first suggested ability, after that the rotation breaks.

252x HeroRotation_Hunter/Marksmanship.lua:205: attempt to index field 'KillShot' (a nil value)
[string "@HeroRotation_Hunter/Marksmanship.lua"]:205: in function <HeroRotation_Hunter/Marksmanship.lua:199>
[string "@HeroRotation_Hunter/Marksmanship.lua"]:405: in function `?'
[string "@HeroRotation/Main.lua"]:476: in function <HeroRotation/Main.lua:455>

Locals:
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = false
(*temporary) = "attempt to index field 'KillShot' (a nil value)"
S = <table> {
 PoisonInjection = <table> {
 }
 SummonPet4 = <table> {
 }
 SteadyShotEnergize = <table> {
 }
 BlackArrowTalent = <table> {
 }
 SmallGameHunter = <table> {
 }
 SteadyFocusBuff = <table> {
 }
 WailingArrow = <table> {
 }
 SentinelDebuff = <table> {
 }
 LunarStormPeriodicTrigger = <table> {
 }
 AimedShot = <table> {
 }
 SymphonicArsenal = <table> {
 }
 LegacyoftheWindrunners = <table> {
 }
 SymphonicArsenalAbility = <table> {
 }
 ScareBeast = <table> {
 }
 LunarStormPeriodicAbility = <table> {
 }
 BlackArrow = <table> {
 }
 SteelTrap = <table> {
 }
 BombardmentBuff = <table> {
 }
 PrecisionDetonationBuff = <table> {
 }
 BerserkingBuff = <table> {
 }
 BulletstormBuff = <table> {
 }
 SentinelTick = <table> {
 }
 HuntersMark = <table> {
 }
 CrescentSteelDebuff = <table> {
 }
 WitheringFireBuff = <table> {
 }
 ArcaneShot = <table> {
 }
 LunarStormCDBuff = <table> {
 }
 Barrage = <table> {
 }
 Streamline = <table> {
 }
 LunarStorm = <table> {
 }
 Flare = <table> {
 }
 SerpentStingDebuff = <table> {
 }
 CrescentSteel = <table> {
 }
 Stampede = <table> {
 }
 SummonPet2 = <table> {
 }
 Readiness = <table> {
 }
 WitheringFire = <table> {
 }
 SteadyShot = <table> {
 }
 Salvo = <table> {
 }
 VolleyDmg = <table> {
 }
 BlackArrowDebuff = <table> {
 }
 DoubleTapBuff = <table> {
 }
 WindrunnersGuidance = <table> {
 }
 HuntersMarkDebuff = <table> {
 }
 SeethingRageBuff = <table> {
 }
 RapidFire = <table> {
 }
 PhantomPainAbility = <table> {
 }
 BagofTricks = <table> {
 }
 WitheringFireBlackArrow = <table> {
 }
 KillerInstinct = <table> {
 }
 BleakPowder = <table> {
 }
 Intimidation = <table> {
 }
 RazorFragments = <table> {
 }
 Volley = <table> {
 }
 Exhilaration = <table> {
 }
 HydrasBite = <table> {
 }
 KillZoneDebuff = <table> {
 }
 LatentPoisonDebuff = <table> {
 }
 StreamlineBuff = <table> {
 }
 PreciseShotsBuff = <table> {
 }
 VolleyBuff = <table> {
 }
 DeathblowBuff = <table> {
 }
 SteadyFocus = <table> {
 }
 FreezingTrap = <table> {
 }
 AncestralCall = <table> {
 }
 ShrapnelShotDebuff = <table> {
 }
 LightsJudgment = <table> {
 }
 SurgingShots = <table> {
 }
 MovingTargetBuff = <table> {
 }
 LockandLoadBuff = <table> {
 }
 LunarStormReadyBuff = <table> {
 }
 SerpentstalkersTrickery = <table> {
 }
 AlphaPredator = <table> {
 }
 ArcanePulse = <table> {
 }
 SerpentSting = <table> {
 }
 Berserking = <table> {
 }
 CounterShot = <table> {
 }
 OnTargetBuff = <table> {
 }
 RapidFireBarrage = <table> {
 }
 TarTrapDebuff = <table> {
 }
 SummonPet5 = <table> {
 }
 LunarStormAbility = <table> {
 }
 Fireblood = <table> {
 }
 TarTrap = <table> {
 }
 CarefulAim = <table> {
 }
 WitheringFireReady = <table> {
 }
 BloodFuryBuff = <table> {
 }
 Sentinel = <table> {
 }
 BleakArrowsMMAbility = <table> {
 }
 TrickShotsBuff = <table> {
 }
 PoolFocus = <table> {
 }
 BleakArrowsBMAbility = <table> {
 }
 LoneWolf = <table> {
 }
 SummonPet3 = <table> {
 }
 TrueshotBuff = <table> {
 }
 InTheRhythm = <table> {
 }
 ShadowHoundsAbility = <table> {
 }
 MultiShot = <table> {
 }
 SummonPet = <table> {
 }
 RazorFragmentsBleed = <table> {
 }
 EagletalonsTrueFocusBuff = <table> {
 }
 InTheRhythmBuff = <table> {
 }
 SpottersMarkDebuff = <table> {
 }
 BloodFury = <table> {
 }
 DeathChakram = <table> {
 }
 BurstingShot = <table> {
 }
 RazorFragmentsBuff = <table> {
 }
 SalvoBuff = <table> {
 }
 MendPet = <table> {
 }
 RevivePet = <table> {
 }
 Trueshot = <table> {
 }
 RapidFireTick = <table> {
 }
 ArcaneTorrent = <table> {
 }
 Muzzle = <table> {
 }
 WitheringFireBuildUp = <table> {
 }
 BleakArrows = <table> {
 }
 PhantomPain = <table> {
 }
 BeastMaster = <table> {
 }
 RapidFireEnergize = <table> {
 }
 ChimaeraShot = <table> {
 }
 TrickShots = <table> {
 }
 ExplosiveShot = <table> {
 }
 ShadowHounds = <table> {
 }
 DoubleTap = <table> {
 }
}
Player = <table> {
 UseCache = true
 UnitNPCID = -2
 UnitCanBeAttacked = false
 UnitGUID = "Player-10

Icon Behavior

Icon disappears

commented

Fixed in commit 7bd728d