
[Hunter/Marksmanship]: lua error spam after pressing first suggested ability
mLgz0rn opened this issue ยท 1 comments
What version of HeroRotation are you using?
11.0.7.09
What version of HeroLib are you using?
11.0.7.02
What version of HeroDBC are you using?
11.0.7.01
What is the issue?
Hey.
Getting this lua error spammed after pressing the first suggested ability, after that the rotation breaks.
252x HeroRotation_Hunter/Marksmanship.lua:205: attempt to index field 'KillShot' (a nil value)
[string "@HeroRotation_Hunter/Marksmanship.lua"]:205: in function <HeroRotation_Hunter/Marksmanship.lua:199>
[string "@HeroRotation_Hunter/Marksmanship.lua"]:405: in function `?'
[string "@HeroRotation/Main.lua"]:476: in function <HeroRotation/Main.lua:455>
Locals:
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = false
(*temporary) = "attempt to index field 'KillShot' (a nil value)"
S = <table> {
PoisonInjection = <table> {
}
SummonPet4 = <table> {
}
SteadyShotEnergize = <table> {
}
BlackArrowTalent = <table> {
}
SmallGameHunter = <table> {
}
SteadyFocusBuff = <table> {
}
WailingArrow = <table> {
}
SentinelDebuff = <table> {
}
LunarStormPeriodicTrigger = <table> {
}
AimedShot = <table> {
}
SymphonicArsenal = <table> {
}
LegacyoftheWindrunners = <table> {
}
SymphonicArsenalAbility = <table> {
}
ScareBeast = <table> {
}
LunarStormPeriodicAbility = <table> {
}
BlackArrow = <table> {
}
SteelTrap = <table> {
}
BombardmentBuff = <table> {
}
PrecisionDetonationBuff = <table> {
}
BerserkingBuff = <table> {
}
BulletstormBuff = <table> {
}
SentinelTick = <table> {
}
HuntersMark = <table> {
}
CrescentSteelDebuff = <table> {
}
WitheringFireBuff = <table> {
}
ArcaneShot = <table> {
}
LunarStormCDBuff = <table> {
}
Barrage = <table> {
}
Streamline = <table> {
}
LunarStorm = <table> {
}
Flare = <table> {
}
SerpentStingDebuff = <table> {
}
CrescentSteel = <table> {
}
Stampede = <table> {
}
SummonPet2 = <table> {
}
Readiness = <table> {
}
WitheringFire = <table> {
}
SteadyShot = <table> {
}
Salvo = <table> {
}
VolleyDmg = <table> {
}
BlackArrowDebuff = <table> {
}
DoubleTapBuff = <table> {
}
WindrunnersGuidance = <table> {
}
HuntersMarkDebuff = <table> {
}
SeethingRageBuff = <table> {
}
RapidFire = <table> {
}
PhantomPainAbility = <table> {
}
BagofTricks = <table> {
}
WitheringFireBlackArrow = <table> {
}
KillerInstinct = <table> {
}
BleakPowder = <table> {
}
Intimidation = <table> {
}
RazorFragments = <table> {
}
Volley = <table> {
}
Exhilaration = <table> {
}
HydrasBite = <table> {
}
KillZoneDebuff = <table> {
}
LatentPoisonDebuff = <table> {
}
StreamlineBuff = <table> {
}
PreciseShotsBuff = <table> {
}
VolleyBuff = <table> {
}
DeathblowBuff = <table> {
}
SteadyFocus = <table> {
}
FreezingTrap = <table> {
}
AncestralCall = <table> {
}
ShrapnelShotDebuff = <table> {
}
LightsJudgment = <table> {
}
SurgingShots = <table> {
}
MovingTargetBuff = <table> {
}
LockandLoadBuff = <table> {
}
LunarStormReadyBuff = <table> {
}
SerpentstalkersTrickery = <table> {
}
AlphaPredator = <table> {
}
ArcanePulse = <table> {
}
SerpentSting = <table> {
}
Berserking = <table> {
}
CounterShot = <table> {
}
OnTargetBuff = <table> {
}
RapidFireBarrage = <table> {
}
TarTrapDebuff = <table> {
}
SummonPet5 = <table> {
}
LunarStormAbility = <table> {
}
Fireblood = <table> {
}
TarTrap = <table> {
}
CarefulAim = <table> {
}
WitheringFireReady = <table> {
}
BloodFuryBuff = <table> {
}
Sentinel = <table> {
}
BleakArrowsMMAbility = <table> {
}
TrickShotsBuff = <table> {
}
PoolFocus = <table> {
}
BleakArrowsBMAbility = <table> {
}
LoneWolf = <table> {
}
SummonPet3 = <table> {
}
TrueshotBuff = <table> {
}
InTheRhythm = <table> {
}
ShadowHoundsAbility = <table> {
}
MultiShot = <table> {
}
SummonPet = <table> {
}
RazorFragmentsBleed = <table> {
}
EagletalonsTrueFocusBuff = <table> {
}
InTheRhythmBuff = <table> {
}
SpottersMarkDebuff = <table> {
}
BloodFury = <table> {
}
DeathChakram = <table> {
}
BurstingShot = <table> {
}
RazorFragmentsBuff = <table> {
}
SalvoBuff = <table> {
}
MendPet = <table> {
}
RevivePet = <table> {
}
Trueshot = <table> {
}
RapidFireTick = <table> {
}
ArcaneTorrent = <table> {
}
Muzzle = <table> {
}
WitheringFireBuildUp = <table> {
}
BleakArrows = <table> {
}
PhantomPain = <table> {
}
BeastMaster = <table> {
}
RapidFireEnergize = <table> {
}
ChimaeraShot = <table> {
}
TrickShots = <table> {
}
ExplosiveShot = <table> {
}
ShadowHounds = <table> {
}
DoubleTap = <table> {
}
}
Player = <table> {
UseCache = true
UnitNPCID = -2
UnitCanBeAttacked = false
UnitGUID = "Player-10
Icon Behavior
Icon disappears
Fixed in commit 7bd728d