HeroRotation

HeroRotation

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[Protection War]Ignore pain

Yaooti opened this issue ยท 3 comments

commented

After the update ignore pain has low uptime.

commented

It seems much more rage spent on revenge compared to last edition.

commented

Added tweaks in commits 7c6dc73 and 31b77b8

Specifically, I added a toggle for whether to use Rage defensively. This was then checked against for Revenge. The Revenge check (in both AoE and ST) is now:

if S.Revenge:IsReadyP() and (Player:Buff(S.FreeRevenge) or offensiveRage() or Player:Rage() >= 75 or ((not isCurrentlyTanking()) and Player:Rage() >= 50)) then

So it will suggest Revenge only if you have a Revenge! proc, have toggled off the use Rage defensively setting, are sitting at high Rage, or are not currently tanking and sitting at 50+ rage. This should result in less Rage being used for Revenge and therefore being available for Ignore Pain.

Let me know how it feels. The numbers can always be tweaked a bit more. I'll leave this issue open until Friday April 12th for feedback.

commented

I suggest making some integer consts to be slider for easy tweaking.