HeroRotation

HeroRotation

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[Warrior]Runtime Error Found So Far

jo32 opened this issue ยท 1 comments

commented
-      If HR.Cast(S.ConcentratedFlame, Settings.Arms.GCDasOffGCD.Essences) then return "concentrated_flame"; end
+      if HR.Cast(S.ConcentratedFlame, Settings.Arms.GCDasOffGCD.Essences) then return "concentrated_flame"; end
-    if S.Rampage:IsReadyP() and ((Player:BuffP(S.RecklessnessBuff) Player:BuffP(S.MemoryOfLucidDreams)) or (S.FrothingBerserker:IsAvailable() or S.Carnage:IsAvailable() and (Player:BuffRemainsP(S.EnrageBuff) < Player:GCD() or Player:Rage() > 90) or S.Massacre:IsAvailable() and (Player:BuffRemainsP(S.EnrageBuff) < Player:GCD() or Player:Rage() > 90))) then
+    if S.Rampage:IsReadyP() and ((Player:BuffP(S.RecklessnessBuff) or Player:BuffP(S.MemoryOfLucidDreams)) or (S.FrothingBerserker:IsAvailable() or S.Carnage:IsAvailable() and (Player:BuffRemainsP(S.EnrageBuff) < Player:GCD() or Player:Rage() > 90) or S.Massacre:IsAvailable() and (Player:BuffRemainsP(S.EnrageBuff) < Player:GCD() or Player:Rage() > 90))) then
I.RampingAmplitudeGigavoltEngine:IsCastableP()

no IsCastableP in RampingAmplitudeGigavoltEngine

commented

Thanks for the report. These are fixed in commit 00656c6