HeroRotation

HeroRotation

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Criteria for SnD

illion20 opened this issue ยท 1 comments

commented

Is there anyone who would be so kind to explain why this is a criteria for SnD for Rogue Outlaw? Where does the value 1.8 come from?

and Player:BuffRemainsP(S.SliceandDice) < (1 + Player:ComboPoints()) * 1.8 then

commented

This is more of a question for the SimC team, as these values come from their APL.