[Demonology Warlock] A lot of errors due to missing argument
c-ray-c opened this issue ยท 1 comments
if Cast(I.ResonantReservoir, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange()) then return "resonant_reservoir dmg 4"; end end -- use_item,name=architects_ingenuity_core if I.ArchitectsIngenuityCore:IsEquippedAndReady() then if Cast(I.ArchitectsIngenuityCore, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange()) then return "architects_ingenuity_core dmg 6"; end end -- use_item,name=cosmic_gladiators_resonator if I.CosmicGladiatorsResonator:IsEquippedAndReady() then if Cast(I.CosmicGladiatorsResonator, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange()) then return "cosmic_gladiators_resonator dmg 8"; end end
not Target:IsInRange()
should have a number passed as argument, looks like:
This is fixed in commit 3d394a0