HeroRotation

HeroRotation

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[Demonology Warlock] A lot of errors due to missing argument

c-ray-c opened this issue ยท 1 comments

commented

if Cast(I.ResonantReservoir, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange()) then return "resonant_reservoir dmg 4"; end end -- use_item,name=architects_ingenuity_core if I.ArchitectsIngenuityCore:IsEquippedAndReady() then if Cast(I.ArchitectsIngenuityCore, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange()) then return "architects_ingenuity_core dmg 6"; end end -- use_item,name=cosmic_gladiators_resonator if I.CosmicGladiatorsResonator:IsEquippedAndReady() then if Cast(I.CosmicGladiatorsResonator, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange()) then return "cosmic_gladiators_resonator dmg 8"; end end

not Target:IsInRange() should have a number passed as argument, looks like:

image

commented

This is fixed in commit 3d394a0