Aura's still displaying after load/reload when the setting is switched off.
CadoCat opened this issue ยท 3 comments
Raising from the discord. The fix is adding the following to the Auras.LUA file in the function Auras:Load() section:
if Settings["auras-show"] then
for i = 1, 2 do
Auras.Headers[i]:Show()
end
else
for i = 1, 2 do
Auras.Headers[i]:Hide()
end
end
After double checking the code and testing it myself, my only conclusion is that the player isn't using a current version where the auras disable properly. Adding the code you suggested is actually redundant since Auras:Load() evaluates Settings["auras-show"] first and then bails from any aura creation