HydraUI

HydraUI

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Party and Raid Frames Role Fix - WOTLK

Richyrich07 opened this issue ยท 2 comments

commented

Hello, can you please fix the party and raid frames to show the roles of the players and please show who has sauteed as these do not show up

commented

This is also still not showing up for party and if it could be added to the Raid module.

commented

So this looks like an issue with the oUF code. For what ever reason it's not working as it should I was able to create a similar action by adding a function to set the co-ords for the texture.

function GetTexCoordsForRoleSmallCircle(role)
	if ( role == "TANK" ) then
		return 0, 19/64, 22/64, 41/64;
	elseif ( role == "HEALER" ) then
		return 20/64, 39/64, 1/64, 20/64;
	elseif ( role == "DAMAGER" ) then
		return 20/64, 39/64, 22/64, 41/64;
	else
		error("Unknown role: "..tostring(role));
	end
end

Then changing the local RoleIndicator to the following:

local RoleIndicator = Health:CreateTexture(nil, "OVERLAY")
	RoleIndicator:SetTexture([[Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES]])
	RoleIndicator:SetSize(16, 16)
	RoleIndicator:SetPoint("CENTER", Health, -20, 0)

local role = UnitGroupRolesAssigned("player")
	if(role == 'TANK' or role == 'HEALER' or role == 'DAMAGER') then
		RoleIndicator:SetTexCoord(GetTexCoordsForRoleSmallCircle(role))
		RoleIndicator:Show()
	else
		RoleIndicator:Hide()
	end

The only issues here is that it doesn't update when the role is changed.

@Hydra-Mods hopefully you can use something like this to flesh this function out.

Here is the LUA if anyone wants to test and build from it.
Player.zip