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lua errors when castbar is disabled

kesava-wow opened this issue ยท 1 comments

commented

castbar.lua:66 wipe, expected table, got nil
castbar.lua:116 cast_state is nil

{ ["nameonly_all_enemies"] = true, ["absorb_enable"] = false, ["bossmod_enable"] = false, ["guild_text_players"] = true, ["target_glow"] = false, ["execute_auto"] = false, ["title_text_players"] = true, ["nameonly_neutral"] = true, ["health_text"] = true, ["frame_glow_threat"] = false, ["fade_avoid_nameonly"] = false, ["castbar_enable"] = false, ["nameonly_target"] = false, ["class_colour_enemy_names"] = true, ["combat_friendly"] = 2, ["colour_player_class"] = true, ["fade_avoid_raidicon"] = false, ["tank_mode"] = false, ["bossmod_control_visibility"] = false, ["absorb_striped"] = false, ["bar_animation"] = 2, ["execute_enabled"] = false, ["castbar_colour"] = { [1] = 1, [2] = 0, [3] = 0 }, ["bar_texture"] = "Empath12" }

commented

fringe, nameonly_target == false -> target > NameOnlyUpdateFunctions > UpdateCastBar
UpdateCastBar doesn't make sure the castbar is enabled.