KuiNameplates

KuiNameplates

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attempt to compare number with nil

Aqvamarine opened this issue ยท 0 comments

commented

Below info from BugSack

219x Kui_Nameplates_Core/create.lua:652: attempt to compare number with nil
[string "@Kui_Nameplates_Core/create.lua"]:652: in function <Kui_Nameplates_Core/create.lua:619>
[string "@Kui_Nameplates_Core/create.lua"]:697: in function OriginalUpdateNameText' [string "@Kui_Nameplates_TargetHelper/main.lua"]:437: in function StatusIcon'
[string "@Kui_Nameplates_Status/Core/Core.lua"]:25: in function <Kui_Nameplates_Status/Core/Core.lua:25>
[string "@Kui_Nameplates_Status/Core/Core.lua"]:149: in function `func'
[string "@Kui_Nameplates/messages.lua"]:165: in function <Kui_Nameplates/messages.lua:145>
[string "@Kui_Nameplates/messages.lua"]:218: in function <Kui_Nameplates/messages.lua:212>

Locals:
f = KuiNamePlate10 {
Highlight = Texture {
}
bg = Texture {
}
state =

{
}
SpellIcon = Texture {
}
HealthText = FontString {
}
CastBar = StatusBar {
}
fadeInfo =
{
}
elements =
{
}
parent = NamePlate10 {
}
BigDebuffs = KuiNamePlate10.BigDebuffs {
}
AbsorbBar = StatusBar {
}
LevelText = FontString {
}
ThreatGlow =
{
}
elite_border = custom_border {
}
TargetGlow = Texture {
}
NameText = FontString {
}
animated_bars =
{
}
StateIcon = Texture {
}
handler =
{
}
GuildText = FontString {
}
QuestIcon = Texture {
}
NameOnlyGlow = Texture {
}
RaidIcon = Texture {
}
PowerBar = StatusBar {
}
SpellName = FontString {
}
HealthBar = StatusBar {
}
SpellShield = Texture {
}
Auras =
{
}
TargetArrows =
{
}
ThreatBrackets =
{
}
CastBarUpdateFrame = Frame {
}
BossModAuraFrame = Frame {
}
cast_state =
{
}
}
(*temporary) = nil
(*temporary) = false
(*temporary) = nil
(*temporary) = false
(*temporary) = 1
(*temporary) = 1
(*temporary) = "attempt to compare number with nil"
CLASS_COLOUR_FRIENDLY_NAMES = true
NAME_COLOUR_WHITE_IN_BAR_MODE = false
NAME_COLOUR_PLAYER_FRIENDLY =
{
1 = 0.600000
2 = 0.700000
3 = 1
}
CLASS_COLOUR_ENEMY_NAMES = true
NAME_COLOUR_PLAYER_HOSTILE =
{
1 = 1
2 = 0.700000
3 = 0.700000
}
NAME_COLOUR_NPC_FRIENDLY =
{
1 = 0.700000
2 = 1
3 = 0.700000
}
NAME_COLOUR_NPC_NEUTRAL =
{
1 = 1
2 = 0.970000
3 = 0.700000
}
NAME_COLOUR_NPC_HOSTILE =
{
1 = 1
2 = 0.700000
3 = 0.700000
}
kui =
{
CATA = false
CLASSIC = false
m =
{
}
FrameLockMixin =
{
}
UNIT_HEALTH = "UNIT_HEALTH"
SHADOWLANDS = true
}