Reload button throws a tooltip error when on a settings page
KOVIKO opened this issue ยท 1 comments
When a setting is changed that requires a reload, then you click one one of the cogs to edit specific settings, and then roll over the "Reload" button (that is now below a "Back to Main Menu" button), the following error occurs:
Message: Interface/AddOns/Leatrix_Maps/Leatrix_Maps.lua:1790: Usage: GameTooltip:SetText("text" [, color, wrap])
Time: Mon Nov 21 16:30:08 2022
Count: 3
Stack: Interface/AddOns/Leatrix_Maps/Leatrix_Maps.lua:1790: Usage: GameTooltip:SetText("text" [, color, wrap])
[string "=[C]"]: in function `SetText'
[string "@Interface/AddOns/Leatrix_Maps/Leatrix_Maps.lua"]:1790: in function <Interface/AddOns/Leatrix_Maps/Leatrix_Maps.lua:1778>
Locals: (*temporary) = GameTooltip {
0 = <userdata>
SetQuestLogRewardSpell = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetQuestPartyProgress = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
ProcessLineData = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:303
SetPvpTalent = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetRuneforgeResultItem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetHyperlink = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetUnit = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetAzeriteEssence = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetVoidDepositItem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetVoidWithdrawalItem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
waitingForData = false
OnLoad = <function> defined @Interface/FrameXML/GameTooltip.lua:927
SetInfoBackdropStyle = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:338
shoppingTooltips = <table> {
}
SetSocketGem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
updateTooltipTimer = 0.133000
ItemTooltip = Frame {
}
StatusBar = GameTooltipStatusBar {
}
SetLootCurrency = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetSlottedKeystone = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetWorldCursor = <function> defined @Interface/FrameXML/GameTooltip.lua:952
SetLootItem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetMerchantCostItem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
GetUnit = <function> defined @Interface/FrameXML/GameTooltip.lua:994
SetOwnedItemByID = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetItemInteractionItem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetQuestLogSpecialItem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
TextRight1 = GameTooltipTextRight1 {
}
SetEnhancedConduit = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetRecipeReagentItem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetQuestCurrency = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
supportsDataRefresh = true
SetWeeklyReward = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetMerchantItem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetPvpBrawl = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
SetAchievementByID = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
BottomOverlay = Texture {
}
SetSpellByID = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
supportsItemComparison = true
SetSocketedRelic = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
ProcessInfo = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:236
ProcessLines = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:293
NineSlice = Frame {
}
SetInventoryItem = <function> defined @Interface/SharedXML/Tooltip/TooltipDataHandler.lua:444
RefreshData = <function> defined @Int
This was tested with all other addons disabled. The "Reload" button works fine when on the main menu.