Load Order Issue
StormFX opened this issue ยท 1 comments
Currently, if Masque is loaded after an add-on that uses LCG but does NOT support Masque, it can cause issues with the glows not being skinned properly for add-ons that do support Masque. LCG has Masque set as an OptDep, but is usually embedded whic prevents it from being properly preloaded. Can you have LCG force-load Masque? Eg:
Line 13 from:
local Masque = LibStub("Masque", true)
to
local Masque = C_AddOns.LoadAddOn("Masque") and LibStub("Masque", true)
That is unless you have a better solution. :P
Fixed in DeadlyBossMods/DeadlyBossMods#1340