
Audible sound for Putrid Waters cast doesn't work?
wwbrandon opened this issue ยท 4 comments
Noticed just now the audible cue in Siege of Boralus isn't working for the final boss' Putrid Waters cast.
Would love to hear it casting if possible!
Can you explain why you want this? LittleWigs can't tell who is targeted and a healer can't dispel until the debuffs actually go out. So to me it makes more sense to alert then.
Are you pre-emptively hitting some button, even if you might not be targeted? Are you trying to spread out during the cast? If so, why not stay spread out all the time?
I'm unsure if you were asking for a second, earlier alert for the same spell or for everyone to hear the sound accompanying the message when the debuff is applied (to aid in dispelling).
Previously a sound would only play if you were targeted. With cfa48f3 a sound will now play for everyone when the debuffs are applied.
Thanks for looking into this-- but generally your spells make sounds on a successful cast, even if instant. Maybe it isn't traceable like that, but was hoping for the audible as the boss spits out the balls as a warning vs the reaction after they already land
Even tho it isn't predictable who is going to be hit, a less reactive and more of a warning audible is good for reading a pull.
I turn off all audibles except for the Slam and the Waters which aren't too far different, but you addon approaches them differently and it makes it a little confusing. And there is a lot of pre-emptive guessing there, yes.
To hear the cast was successful would be a very helpful addition; my dispels always light up with a noise as it is, the warning is what I'm missing-- and use audibles to kinda guide my play. Just as the Slam warns before the damage lands, the Waters should match.