Auchenai Crypts - Exarch Maladaar
Talimar opened this issue ยท 1 comments
Describe the problem
Error happens during the encounter and the success message plays when the boss dies but he spawns an avatar when his hp is near 15% so the encounter is not over.
What steps will reproduce the problem?
Consider attaching a screenshot below to help describe your issue (Attach directly, do not link to other websites)
What version of LittleWigs are you using? (Stating 'latest' is not useful)
v6
Do you have an error log of what happened?
2x BigWigs_Core\BossPrototype.lua:180: attempt to compare number with string
[string "@BigWigs_Core\BossPrototype.lua"]:180: in function <BigWigs_Core\BossPrototype.lua:178>
[string "@BigWigs_Core\BossPrototype.lua"]:1231: in function SpellName' [string "@LittleWigs\TBC\AuchenaiCrypts\Maladaar.lua"]:59: in function
?'
[string "@BigWigs_Core\Core.lua"]:59: in function <BigWigs_Core\Core.lua:54>
Locals:
self =
}
key = "Avatar of the Martyred"
value = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare number with string"
GetSpellInfo = defined =[C]:-1
core =
AddColors = defined @BigWigs_Core\Core.lua:700
RegisterEnableMob = defined @BigWigs_Core\Core.lua:163
Enable = defined @BigWigs_Core\Core.lua:379
NewBoss = defined @BigWigs_Core\Core.lua:445
CancelTimer = defined @arkinventory\Externals\Ace3\AceTimer\AceTimer-3.0.lua:147
GetRoleOptions = defined @BigWigs_Core\Constants.lua:91
RegisterBossModule = defined @BigWigs_Core\Core.lua:650
GetPlugin = defined @BigWigs_Core\Core.lua:533
TimeLeft = defined @arkinventory\Externals\Ace3\AceTimer\AceTimer-3.0.lua:172
GetEnableMobs = defined @BigWigs_Core\Core.lua:186
ScheduleRepeatingTimer = defined @arkinventory\Externals\Ace3\AceTimer\AceTimer-3.0.lua:129
CancelAllTimers = defined @arkinventory\Externals\Ace3\AceTimer\AceTimer-3.0.lua:160
NewBossLocale = defined @BigWigs_Core\Core.lua:429
AddSounds = defined @BigWigs_Core\Core.lua:709
GetOptions = defined @BigWigs_Core\Constants.lua:87
name = "BigWigs"
IsEnabled = defined @BigWigs_Core\Core.lua:409
ScheduleTimer = defined @arkinventory\Externals\Ace3\AceTimer\AceTimer-3.0.lua:94
C =
}
Print = defined @BigWigs_Core\Core.lua:413
RegisterOption = defined @BigWigs_Core\Constants.lua:33
db =
}
SendMessage = defined @BigWigs\Loader.lua:934
IterateBossModules = defined @BigWigs_Core\Core.lua:517
RegisterEvent = defined @BigWigs_Core\Core.lua:64
IteratePlugins = defined @BigWigs_Core\Core.lua:529
GetBossOptionDetails = defined @BigWigs_Core\Constants.lua:154
GetOptionDetails = defined @BigWigs_Core\Constants.lua:83
RegisterPlugin = defined @BigWigs_Core\Core.lua:677
GetBossModule = defined @BigWigs_Core\Core.lua:521
Test = defined @BigWigs_Core\Core.lua:227
NewPlugin = defined @BigWigs_Core\Core.lua:492
UnregisterEvent = defined @BigWigs_Core\Core.lua:71
Error = defined @BigWigs_Core\Core.lua:417
}
format = defined =[C]:-1
C_EncounterJournal_GetSectionInfo = defined @BigWigs_Core\BossPrototype.lua:30
Any additional information? (example: WoW language if not English)
Thanks, this is now fixed.
In regards to the "success message" playing, I don't plan on changing this.
The encounter is considered over when you kill him. You can loot him despite being in combat, and if you wipe on the add you can just run back and loot the boss still.
If Blizz changes the encounter then we can adapt the boss module.