Banzai event possibly causing lagg
PlaskED opened this issue ยท 13 comments
The later Luna version using Banzai is lagging in suppression room, the event polls every .2 seconds and is very demanding when fighting alot of mobs, especially when they die. Example: suppression room lagg caused by this.
Please try out the current master if performance has improved.
https://github.com/Aviana/LunaUnitFrames/archive/master.zip
Will have a few raiders try it out and try compare with older luna and a modified without banzai at all. We're trying to pinpoint what causes massive lagg when there is many mobs. Will be back after our wednesday raid. (This is on anathema fyi). If it's any help the lagg is the "worst" when mobs die.
The newest version still causes fps drops down to 0 in suppression room. It cause lagg in several other places to in BWL like razorgore and Vael. We tried running a few without it and defaultframes, and no lagg at all. There is some serious performance issues with the addon im afraid. Of course, it could be KTM aswell but those 2 are the only addons everyone must have.
It did not, I'm still not sure what part of Luna is causing it. I believe older versions of 1.x didn't have this issue, because players with old Luna doesn't experience it.
Please tell me what version of KTM you are using.
I run BWL every week on Anathema as well and i havent noticed such severe performance issues and neither has my guild so it is hard for me to pinpoint the issue.
This issue was on old Nostalrius aswell I heard? Also we zerg through supp room so there is alot of whelps, it's kinda hard to reproduce the exact situation I guess.
I haven't received any reports of performance issues on old nost. Just checked Thread and my inbox.
I have however one guy from a german classic server who reported lag from AOEing at Fankriss tunnel.
Yes exactly, the lagg is when you aoe a big group of mobs. You might not have gotten any report about it but most people in my guild knew about Luna 2.x causing lagg in supp room even on old Nost. Thats why some was running older version.
Since the lag seems to appear when there is a large group of mobs i suspect the combat log parsing to be at fault.
I made a commit to disable all combat log parsing. Download the newest master and make sure "Enable Combatlog based Range" is off and "Globally disable castbars of others" is on in the general options.