Will you add "animation hp"feature in the future?
LakeshireW opened this issue ยท 2 comments
like what pfui did
-- animation hp
local hpDisplay = pfUI.uf.player.hp.bar:GetValue()
local hpReal = pfUI.uf.player.hpReal
local hpDiff = abs(hpReal - hpDisplay)
if hpDisplay < hpReal then
pfUI.uf.player.hp.bar:SetValue(hpDisplay + ceil(hpDiff / 5))
elseif hpDisplay > hpReal then
pfUI.uf.player.hp.bar:SetValue(hpDisplay - ceil(hpDiff / 5))
elseif hpDisplay ~= hpReal then
pfUI.uf.player.hp.bar:SetValue(hpReal)
end
i tried modifying pfui code,but failed.
this is more a bug than a feature, it just slows down UI response and delays your reaction.