Luna Unit Frames macro support
omakaroni opened this issue ยท 1 comments
1.12.1
Warrior that slam can use /run if not _a then for i=1,72 do if IsAttackAction(i) then _a=i end end end if not IsCurrentAction(_a)then UseAction(_a)end if st_timer>UnitAttackSpeed"player"*0.9 then CastSpellByName"Slam()" end
to time slams on swing timers with this macro: https://github.com/EinBaum/SP_SwingTimer
so im looking for something similar with luna, example macro that can cast powershift as a druid only if lunas energy tick is about to end
Is something like this possible or can you make it possible?