Party Member 3 always has Pet
Aergernis opened this issue · 3 comments
Hi,
Party Member 3 always hase a pet, regardless of class.
if it dosen't have one, the "Pet" has the HP from the player.
The issue is not so clear cut to me. As in it's not always party-member 3 and it doesn't always happen. But when it happens it even overrules real pets, which is when it becomes particularly bad.
Disabling and reenabling the addon while in the party fixes the issue. But upon next time playing it often comes back.
This really is my biggest gripe with an otherwise great add-on.
whenver this problems happens i get this lau error:
1x [ADDON_ACTION_BLOCKED] AddOn 'LunaUnitFrames' hat versucht die geschützte Funktion 'SecureHandlersUpdateFrame:SetAttribute()' aufzurufen. !BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519> [C]: in function
SetAttribute'
FrameXML\SecureHandlers.lua:681: in function <FrameXML\SecureHandlers.lua:647>
(tail call): ?
LunaUnitFrames\modules\units.lua:571: in function CreateUnit' LunaUnitFrames\modules\units.lua:491: in function
method'
FrameXML\RestrictedFrames.lua:758: in function <FrameXML\RestrictedFrames.lua:750>
[C]: ?
[C]: ?
FrameXML\RestrictedFrames.lua:777: in function CallMethod' [string " local header = self:GetParent()..."]:14: in function <[string " local header = self:GetParent()..."]:1> (tail call): ? [C]: ? FrameXML\RestrictedExecution.lua:484: in function <FrameXML\RestrictedExecution.lua:447> FrameXML\SecureGroupHeaders.lua:116: in function <FrameXML\SecureGroupHeaders.lua:110> FrameXML\SecureGroupHeaders.lua:166: in function <FrameXML\SecureGroupHeaders.lua:123> FrameXML\SecureGroupHeaders.lua:488: in function
SecureGroupHeader_Update'
FrameXML\SecureGroupHeaders.lua:62: in function <FrameXML\SecureGroupHeaders.lua:60>
Locals:
InCombatSkipped`
See #476