LunaUnitFrames

LunaUnitFrames

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Suggestion: Use class color unless enemy faction or npc

OnceWasPerfect opened this issue ยท 0 comments

commented

I'm thinking of the target frame. I like to have my empty bar be the class color if its an ally, and then red/yellow/green for a mob and red for an enemy player. Currently selecting player, npc, or both overwrite the class color.