LibHealComm Error while using [Alterac Heavy Runecloth Bandage]
Bushmaniac opened this issue ยท 1 comments
When using [Alterac Heavy Runecloth Bandage] you get the following error:
> Message: ...CommClassic\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2189: attempt to perform arithmetic on local 'healAmount' (a nil value)
> Time: Wed Jan 1 22:56:50 2020
> Count: 1
> Stack: ...CommClassic\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2189: attempt to perform arithmetic on local 'healAmount' (a nil value)
> ...CommClassic\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2189: in function <...CommClassic\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2182>
> ...CommClassic\libs\LibHealComm-4.0\LibHealComm-4.0.lua:1834: in function `?'
> ...CommClassic\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2254: in function <...CommClassic\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2250>
>
> Locals: guid = "Player-4476-004AB07B"
> spellID = 23696
> unit = "raid27"
> spellName = "First Aid"
> spellRank = nil
> healAmount = nil
> ticks = nil
> (*temporary) = 2
> (*temporary) = <function> defined =[C]:-1
> (*temporary) = 0
> (*temporary) = 15
> (*temporary) = "attempt to perform arithmetic on local 'healAmount' (a nil value)"
> GetSpellInfo = <function> defined =[C]:-1
> SpellIDToRank = <table> {
> 139 = 1
> 9473 = 3
> 3472 = 6
> 19942 = 5
> 9750 = 6
> 9758 = 8
> 746 = 1
> 1042 = 5
> 23568 = 8
> 25357 = 10
> 939 = 5
> 1430 = 3
> 24413 = 8
> 10838 = 7
> 2090 = 4
> 5185 = 1
> 5186 = 2
> 5187 = 3
> 5188 = 4
> 5189 = 5
> 9840 = 9
> 18608 = 9
> 3627 = 6
> 9856 = 7
> 8005 = 7
> 9862 = 3
> 8008 = 2
> 8010 = 3
> 19939 = 2
> 689 = 1
> 25314 = 5
> 10396 = 9
> 9888 = 9
> 913 = 4
> 10916 = 6
> 1058 = 2
> 23569 = 6
> 10928 = 8
> 11695 = 7
> 755 = 1
> 11699 = 5
> 596 = 1
> 331 = 1
> 8910 = 7
> 8918 = 2
> 10960 = 3
> 30020 = 11
> 3267 = 3
> 1064 = 1
> 3268 = 4
> 6778 = 6
> 10466 = 4
> 8938 = 2
> 8940 = 4
> 13542 = 5
> 13544 = 7
> 9472 = 2
> 9474 = 4
> 3661 = 3
> 3662 = 4
> 19940 = 3
> 25299 = 11
> 25315 = 10
> 635 = 1
> 699 = 2
> 136 = 1
> 6063 = 3
> 6064 = 4
> 10839 = 8
> 6074 = 2
> 6075 = 3
> 6076 = 4
> 6077 = 5
> 6078 = 6
> 9839 = 8
> 9841 = 10
> 18610 = 10
> 25297 = 11
> 24412 = 6
> 7927 = 6
> 11700 = 6
> 10622 = 2
> 11694 = 6
> 959 = 6
> 9863 = 4
> 8936 = 1
> 10468 = 6
> 709 = 3
> 639 = 2
> 25292 = 9
> 19941 = 4
> 1159 = 2
> 19943 = 6
> 8004 = 1
> 3698 = 2
> 25316 = 5
> 3699 = 3
> 9889 = 10
> 3700 = 4
> 2055 = 2
> 10915 = 5
> 1026 = 4
> 547 = 3
> 9857 = 8
> 23567 = 10
> 996 = 2
> 19750 = 1
> 10929 = 9
> 22009 = 5
> 2060 = 1
> 7651 = 4
> 10623 = 3
> 24414 = 10
> 2050 = 1
> 8903 = 7
> 10964 = 3
> 740 = 1
> 2052 = 2
> 10328 = 7
> 2053 = 3
> 10395 = 8
> 2054 = 1
> 332 = 2
> 10961 = 4
> 10963 = 2
> 10965 = 4
> 11693 = 5
> 10917 = 7
> 3111 = 2
> 2091 = 5
> 7926 = 5
> 10467 = 5
> 8939 = 3
> 8941 = 5
> 10927 = 7
> 2061 = 1
> 9858 = 9
> 647 = 3
> 10329 = 8
> 13543 = 6
> 774 = 1
> }
> FirstAid = "First Aid"
> spellData = <table> {
> First Aid = <table> {
> }
> }
> CHANNEL_HEALS = 2
> ceil = <function> defined =[C]:-1
> _CalculateHealing = nil
This doesn't occur with regular [Heavy Runecloth Bandage]