Suggestion (including working code): Rare Indicator for the playerframe
stan1226 opened this issue ยท 1 comments
With the recent addition of the gold dragon indicator for the playerframe, I would really like to see an option to use the silver rare dragon instead.
I actually found a way to implement that really simple. Would be awesome if you could add the following code changes to the next version:
Options.lua - Line 2490:
elite = {
name = L["Elite"],
type = "group",
order = 11,
inline = true,
hidden = function(info) return not LunaUF.db.profile.units[info[1]].indicators[info[3]] end,
args = {
enabled = {
name = L["Enable"],
desc = string.format(L["Enable or disable the %s."],L["Elite"]),
type = "toggle",
order = 1,
},
side = {
name = L["Side"],
desc = L["Elite indicator alignment"],
type = "select",
order = 2,
values = {["LEFT"] = L["Left"], ["RIGHT"] = L["Right"]},
},
type = {
name = L["Type"],
desc = L["Type"],
type = "select",
order = 3,
values = {["ELITE"] = L["elite"], ["RARE"] = L["rare"]},
},
},
},
defaults.lua - Line 238:
elite = { enabled = false, side = "LEFT", type = "ELITE" },
indicators.lua - Line 64:
function Indicators:UpdateElite(frame)
if( not frame.indicators.elite or not frame.indicators.elite.enabled ) then return end
local suffix = LunaUF.db.profile.units[frame.unitType].indicators.elite.side == "LEFT" and "" or "-right"
local classif = UnitClassification(frame.unit)
if( classif == "rare" or
UnitIsUnit("player", frame.unit) and LunaUF.db.profile.units.player.indicators.elite.enabled and LunaUF.db.profile.units.player.indicators.elite.type == "RARE"
or UnitIsUnit("pet", frame.unit) and LunaUF.db.profile.units.pet.indicators.elite.enabled and LunaUF.db.profile.units.pet.indicators.elite.type == "RARE" ) then
frame.indicators.elite:SetTexture("Interface\\AddOns\\LunaUnitFrames\\media\\textures\\UI-DialogBox-Silver-Dragon"..suffix)
frame.indicators.elite:Show()
elseif classif == "normal" and not (UnitIsUnit("player", frame.unit) and LunaUF.db.profile.units.player.indicators.elite.enabled and LunaUF.db.profile.units.player.indicators.elite.type == "ELITE" or
UnitIsUnit("pet", frame.unit) and LunaUF.db.profile.units.pet.indicators.elite.enabled and LunaUF.db.profile.units.pet.indicators.elite.type == "ELITE" ) then
frame.indicators.elite:Hide()
else
frame.indicators.elite:SetTexture("Interface\\AddOns\\LunaUnitFrames\\media\\textures\\UI-DialogBox-Gold-Dragon"..suffix)
frame.indicators.elite:Show()
end
end