LunaUnitFrames

LunaUnitFrames

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Path to highlight texture is wrong

coolmodi opened this issue ยท 0 comments

commented

Path to the highlight texture uses LUF for the addon folder, should be LunaUnitFrames. All highlights are currently a cancerous green as a result ;)

See

frame.Highlight:SetTexture([[Interface\AddOns\LUF\media\textures\highlight]])