wrong syntax detection for castsequence macro
LootFever opened this issue ยท 2 comments
The syntax for a cast sequence is as follows:
/castsequence [options] reset=condition1/... action1, action2, ...
wich means a macro like this
#showtooltip
/castsequence [known:6343,known:260643] reset=target Thunder Clap, Skullsplitter;[known:260643] reset=target Rend,Skullsplitter
should be detected correctly. The macro itself is correct as the game executes it like it should.
Is it only showing those known spell mismatch
warnings?
because those are warnings, not errors (though I know the UI doesn't really clarify this)
But at the end of the day, those warnings should be changed to either work properly for cast sequences, or not show at all
Is it only showing those
known spell mismatch
warnings? because those are warnings, not errors (though I know the UI doesn't really clarify this)But at the end of the day, those warnings should be changed to either work properly for cast sequences, or not show at all
Yeah I guess those are just warnings, but then I never called them errors ๐
The addon doesn't hinder editing or anything.