MogIt

MogIt

12M Downloads

mog it does not save anymore?

Mementh opened this issue ยท 1 comments

commented

i tested mogit with no outfits on a character

took a outfit "[MogIt:JCR.UQ.0;Xx2.UQ.3;Yuq.0.2t;ZaI.UQ.0;LKC.UQ.0;Yyz.UQ.0;Zij.UQ.0;Tag.UQ.0;YxY.UQ.0:00:0]" and tried to save it, it would not save
tried to save just a helm, would not save
this is with just mogit loaded as a addon.

i get this error `
Message: Interface/AddOns/MogIt/Modules/Wishlist.lua:493: attempt to index field 'editBox' (a nil value)
Time: Thu Aug 7 03:33:45 2025
Count: 2
Stack:
[Interface/AddOns/MogIt/Modules/Wishlist.lua]:493: in function 'OnShow'
[Interface/AddOns/Blizzard_StaticPopup/StaticPopup.lua]:549: in function 'StaticPopup_OnShow'
[Interface/AddOns/Blizzard_StaticPopup_Game/GameDialog.lua]:666: in function <...face/AddOns/Blizzard_StaticPopup_Game/GameDialog.lua:665>
[C]: in function 'Show'
[Interface/AddOns/Blizzard_StaticPopup/StaticPopup.lua]:386: in function 'StaticPopup_Show'
[Interface/AddOns/MogIt/Core/Preview.lua]:347: in function 'func'
[Interface/AddOns/Blizzard_SharedXML/Mainline/UIDropDownMenu.lua]:1034: in function 'UIDropDownMenuButton_OnClick'
[*UIDropDownMenuTemplates.xml:93_OnClick]:1: in function <[string "*UIDropDownMenuTemplates.xml:93_OnClick"]:1>

Locals:
self = StaticPopup1 {
TopSpacer = FontString {
}
visibleButtons =

{
}
CoverFrame = Frame {
}
previousRegionKey = "ButtonContainer"
data =
{
}
ProgressBarSpacer = Texture {
}
DarkOverlay = Frame {
}
timeleft = 0
ButtonContainer = Frame {
}
dialogInfo =
{
}
which = "MOGIT_WISHLIST_CREATE_SET"
ItemFrame = Frame {
}
MoneyInputFrame = StaticPopup1MoneyInputFrame {
}
AlertIcon = Texture {
}
ProgressBarFill = Texture {
}
ExtraButton = StaticPopup1ExtraButton {
}
Buttons =
{
}
BG = Frame {
}
EditBox = StaticPopup1EditBox {
}
ProgressBarBorder = Texture {
}
Dropdown = Button {
}
SubText = FontString {
}
heightPadding = 16
Spinner = Frame {
}
numButtons = 2
MoneyFrame = StaticPopup1MoneyFrame {
}
Text = StaticPopup1Text {
}
CloseButton = StaticPopup1CloseButton {
}
Separator = Texture {
}
}
data =
{
items =
{
}
name = "Set 1"
previewFrame = MogItPreview1 {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'editBox' (a nil value)"
Wishlist =
{
Help =
{
}
db =
{
}
base = true
filters =
{
}
name = "Wishlist"
version = 3
}
`

something about the one handed weapon, looks like something changed int he blizzard one and its referencing the wrong call?

commented

@Larsj02 seems to be working :)