Mouseover Action Settings - Automatic UI Fader

Mouseover Action Settings - Automatic UI Fader

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In Combat with Target attackable triggers together

Carlosjrlu opened this issue ยท 2 comments

commented

It seems that when using the In Combat and Target Attackable trigers together makes any HUD element stay visible after leaving combat with no target selected.

Here is me after leaving combat,
image

commented

Changing the event delay timer to 0 and then back to 2 (default) solved the problem for me. Weird.

commented

The problem was with the TargetAttackable trigger itself. It was recently added and had a logical flaw. The UnitCanAttack API call works differently than I expected. It should work as expected now.