Marker not showing (on client 1.14.2)
pairofdocs opened this issue ยท 1 comments
Hello,
Nice work on the addon!
I was trying to get this to work on client 1.14.2
Using MultiTargets 1.3.2 I can see the Multitargets window, the "+ add target / - remove target" button over a target frame
but I can't see a marker in-game on the target after clicking add target.
adding print logging to TargetList.lua I can see that
function TargetList:refreshState(action)
is called, self:sanitizeMarks()
is called, self:updateMacroWithCurrentTarget()
is called
The macro is updated to
/cleartarget
/target Wretched Zombie
/cleartarget [dead]
/run MultiTargets:invokeOnCurrent('maybeMark')
/run C_Timer.After(0.1, function() MultiTargets:invokeOnCurrent('rotate') end)
Any ideas on what could be preventing a marker to be set for the added unit?
Edit:
I figured it out. Part user error and part lua update.
I had to set the macro icon to self:setIcon('INV_Misc_QuestionMark')
since ability_hunter_focusedaim
wasn't working