
TWW S2 PTR: The Rookery
Wotuu opened this issue ยท 4 comments
Hi,
We did some testing on the PTR yesterday and we found issues with The Rookery. Full VOD: https://www.youtube.com/watch?v=Qbyt060aMIA (Reuploading in higher quality - probably available in like 2 hours: https://www.youtube.com/watch?v=p_nP6m872ZA).
Combined map is incorrect
You can see that we start on the right side of this map.
MDT however, has the (left side of the original map marked as the start when it should be the right (where our player indicators are).
I suggest switching the (circled) top left in the MDT map with the top right - in-game we move from right to left so it makes sense that MDT goes right to left as well. The bottom is fine to keep as-is so the flow becomes top right, top middle, top left, bottom left, bottom right.
First floor trash changes
Second floor trash changes
https://youtu.be/Qbyt060aMIA?si=5CN558Ly41t1UgDD&t=89
There's now 2 patrols, the packs of which I circled here. They also both have a Voidrider + Thunderer + Rookguard.
From where you enter, going clockwise the packs are as follows:
P1: Cursed Thunderer x3
P2: Rookguard, Rooktender, Unruly Stormrook
P3: Rooktender x2, Rookguard, Unruly Stormrook
P4: Thunderer x2, Rookguard x2
P5: Rookguard x2, Rooktender, Unruly Stormrook
P6: Rookguard, Rooktender, Unruly Stormrook
Third floor trash changes
Graveyard when you enter this floor. There's a lot of changes to just about all packs on this floor, it needs to be redone. You can use the VOD to re-assign the enemies.
Fifth floor trash changes
Same as third floor - lots of changes, needs to be redone. You can use the VOD to re-assign the enemies.
Hope this all helps!
Adjusted the map to use the correct parts and the flow is now as suggested top right top left etc.
Further saw the need for some scale adjustments in the parts with high npc density.
It looks like the data you referenced in the screenshots is outdated compared to what's available in the tww-s2 branch.
I have so far not made any changes to this data apart from moving the existing npcs to match the new map.
Additional changes have been made here: #629