Interrupt timing
GLopez12 opened this issue ยท 2 comments
Thanks for the great addon!
One minor thing: A few patches ago, some interrupt durations were reduced. But the addon's interrupt tracker still uses the old durations. So Kick (the rogue interrupt) is 5 seconds when it should be 3. Other interrupts were similarly reduced.
Hello and sorry for the late reply.
Thank you very much for your contribution! I have pushed changes in the latest version 100206.0-release
.
I just went through the list and fixed them all. So you could just plug this into src/spells.lua to keep it fixed in the future (I think):
addonTable.Interrupts = {
[1766] = 3, -- Kick (Rogue)
[2139] = 5, -- Counterspell (Mage)
[6552] = 3, -- Pummel (Warrior)
[19647] = 5, -- Spell Lock (Warlock)
[47528] = 3, -- Mind Freeze (Death Knight)
[57994] = 2, -- Wind Shear (Shaman)
[91802] = 2, -- Shambling Rush (Death Knight)
[93985] = 3, -- Skull Bash (feral+bear, tested)
[96231] = 3, -- Rebuke (Paladin)
[106839] = 3, -- Skull Bash (Feral)
[115781] = 5, -- Optical Blast (Warlock)
[116705] = 3, -- Spear Hand Strike (Monk)
[132409] = 5, -- Spell Lock (Warlock)
[147362] = 3, -- Counter Shot (Hunter)
[171138] = 5, -- Shadow Lock (Warlock)
[183752] = 3, -- Disrupt (Demon Hunter)
[187707] = 3, -- Muzzle (Hunter)
[212619] = 5, -- Call Felhunter (Warlock)
[231665] = 3, -- Avengers Shield (Paladin)
[351338] = 4, -- Quell (Dracthyr)