Bug 0.9.11
SirLagardere opened this issue ยท 3 comments
Hi,
Something messing around with the NEURON.STATEINDEX in Neuron.lua :
At this time :
NEURON.STATEINDEX = {
paged = "paged",
stance = "stance",
stance = "stance",
pet = "pet",
alt = "alt",
ctrl = "ctrl",
shift = "shift",
stealth = "stealth",
reaction = "reaction",
combat = "vehicle",
group = "group",
fishing = "fishing",
vehicle = "custom",
possess = "possess",
override = "override",
extrabar = "extrabar",
custom = "custom",
target = "target",
}
combat and vehicle should be
NEURON.STATEINDEX = {
paged = "paged",
stance = "stance",
stance = "stance",
pet = "pet",
alt = "alt",
ctrl = "ctrl",
shift = "shift",
stealth = "stealth",
reaction = "reaction",
combat = "combat ",
group = "group",
fishing = "fishing",
vehicle = "vehicle ",
possess = "possess",
override = "override",
extrabar = "extrabar",
custom = "custom",
target = "target",
}
Anotherthing, in Neuron-GUI.lua :
--Renames Stance for rogues to Stealth as that is what should really be used
if state == "stance" and (NEURON.class == "ROGUE") then
f.text:SetText(L["STEALTH"])
else
f.text:SetText(state:upper())
end
f.option = state
L["STEALTH"] is not ref in the language files.
Maybe you could use something like f.text:SetText(L["Stealth"]:upper())
You are 100% correct. I have no idea why that happened.... fixed anyhow. New version rolling out now!